Search found 5 matches
- 08 Feb 2018, 15:13
- Forum: General Discussion
- Replies: 3
- Views: 2208
Re: Connect events issue
Yes, sorry, we did a few changes in the last version and the C# documentation is not yet updated (and also the samples for that part, we are working on it). The correct signature is (same as in C++): protected virtual bool ConnectEvent(object source, string eventName, string handlerName) { if (even...
- 08 Feb 2018, 14:28
- Forum: General Discussion
- Replies: 3
- Views: 2208
Connect events issue
Hi I can't get the button events working as in the third tutorial on events found here: https://www.noesisengine.com/docs/Gui.Core.EventsTutorial.html I'm trying to use the code-behind approach in C# and I'm running on the 2.1.0rc2 release. When I try to connect the events using the suggested Connec...
- 03 May 2017, 22:14
- Forum: General Discussion
- Replies: 4
- Views: 2308
Re: Unity overflow issue
@jsantos Yes, I use a separate camera for the gui. At the moment I don't use any camera post effects but I will later, so I thought I'd set it up straight away with two cameras. Not sure if I will keep it this way, maybe it would look good having the post effects affect the gui too, I'll have to tes...
- 03 May 2017, 11:26
- Forum: General Discussion
- Replies: 4
- Views: 2308
Re: Unity overflow issue
I got this sorted out. I had the GUI Camera's clear flag set to "Nothing" as mentioned in the documentation. But if I changed the clear flag to Depth it is now looks correct instead.
- 01 May 2017, 19:24
- Forum: General Discussion
- Replies: 4
- Views: 2308
Unity overflow issue
Hi I have an issue with the listbox items turning transparent in some cases. When I create, for example, an ListBox and add items to it so that the items fill the whole height and the scrollbar becomes visible the issue shows up. See the attached screenshot. issue.jpg The trees can be seen through t...