Search found 8 matches

by georgie
11 Aug 2026, 18:49
Forum: Noesis Studio
Replies: 1
Views: 27669

Nested templates and data binding

Hello! I am wondering about the intended set up for binding data to a property that is nested in a template, or a template inside another template. Say I have a button template with an image that I want to be bound to the data context for the menu page that the button is in. Should the button itself...
by georgie
08 Aug 2026, 02:09
Forum: Noesis Studio
Replies: 5
Views: 42622

Re: Fonts & images not found with absolute path

I figured out what was going on. I had changed <Assembly> NoesisProjectName </Assembly> to <Assembly> Game </Assembly> but this didn't update the paths for any assets that were already in the Studio project. If I delete & re-add them, they use the correct path when assigned, but I still need to ...
by georgie
08 Aug 2026, 01:56
Forum: Noesis Studio
Replies: 5
Views: 42622

Re: Fonts & images not found with absolute path

Thank you! I shifted my folder structure to match, but I am still have one issue. The generated paths for my assets start with "/NoesisProjectName;component/" but they only work in Unreal when I change this to "/Game;component/". Which way is intended? And how can I make these pa...
by georgie
06 Aug 2026, 20:14
Forum: Noesis Studio
Replies: 5
Views: 42622

Re: Font not found with absolute path

I am having this problem with images as well. Also want to add that anything referencing these fonts/images in my global resources works correctly.

Would really appreciate any help!
by georgie
05 Aug 2026, 02:49
Forum: Noesis Studio
Replies: 5
Views: 42622

Fonts & images not found with absolute path

Hello! I am having an issue with Noesis not locating font resources when they are in folders higher in the tree than the xaml where they are referenced. My folder structure looks like this: [Root] -[Folder1] --MyScreen1.xaml --[Assets] ---[Fonts] ----FontFile.otf -[Folder2] --MyScreen2.xaml When try...
by georgie
17 Jul 2026, 23:45
Forum: Noesis Studio
Replies: 2
Views: 23274

Re: Switching between light and dark mode.

Would also love to get this feature soon!
by georgie
13 May 2026, 00:29
Forum: General Discussion
Replies: 2
Views: 17632

Re: Unreal gamepad input without EnhancedInput

Thanks, this is working great to get us started! I do think we will avoid enhanced input long term, so it would be great to discuss alternatives.
by georgie
07 May 2026, 20:22
Forum: General Discussion
Replies: 2
Views: 17632

Unreal gamepad input without EnhancedInput

Hello! I am getting Noesis set up for our project in Unreal, and I am having some trouble with setting up gamepad input. I know the recommended method is to use EnhancedInput, but after some investigation, I would prefer to avoid that. This is for various reasons, but mainly because we have built ou...