Search found 8 matches
- 11 Aug 2026, 18:49
- Forum: Noesis Studio
- Replies: 1
- Views: 27669
Nested templates and data binding
Hello! I am wondering about the intended set up for binding data to a property that is nested in a template, or a template inside another template. Say I have a button template with an image that I want to be bound to the data context for the menu page that the button is in. Should the button itself...
- 08 Aug 2026, 02:09
- Forum: Noesis Studio
- Replies: 5
- Views: 42622
Re: Fonts & images not found with absolute path
I figured out what was going on. I had changed <Assembly> NoesisProjectName </Assembly> to <Assembly> Game </Assembly> but this didn't update the paths for any assets that were already in the Studio project. If I delete & re-add them, they use the correct path when assigned, but I still need to ...
- 08 Aug 2026, 01:56
- Forum: Noesis Studio
- Replies: 5
- Views: 42622
Re: Fonts & images not found with absolute path
Thank you! I shifted my folder structure to match, but I am still have one issue. The generated paths for my assets start with "/NoesisProjectName;component/" but they only work in Unreal when I change this to "/Game;component/". Which way is intended? And how can I make these pa...
- 06 Aug 2026, 20:14
- Forum: Noesis Studio
- Replies: 5
- Views: 42622
Re: Font not found with absolute path
I am having this problem with images as well. Also want to add that anything referencing these fonts/images in my global resources works correctly.
Would really appreciate any help!
Would really appreciate any help!
- 05 Aug 2026, 02:49
- Forum: Noesis Studio
- Replies: 5
- Views: 42622
Fonts & images not found with absolute path
Hello! I am having an issue with Noesis not locating font resources when they are in folders higher in the tree than the xaml where they are referenced. My folder structure looks like this: [Root] -[Folder1] --MyScreen1.xaml --[Assets] ---[Fonts] ----FontFile.otf -[Folder2] --MyScreen2.xaml When try...
- 17 Jul 2026, 23:45
- Forum: Noesis Studio
- Replies: 2
- Views: 23274
Re: Switching between light and dark mode.
Would also love to get this feature soon!
- 13 May 2026, 00:29
- Forum: General Discussion
- Replies: 2
- Views: 17632
Re: Unreal gamepad input without EnhancedInput
Thanks, this is working great to get us started! I do think we will avoid enhanced input long term, so it would be great to discuss alternatives.
- 07 May 2026, 20:22
- Forum: General Discussion
- Replies: 2
- Views: 17632
Unreal gamepad input without EnhancedInput
Hello! I am getting Noesis set up for our project in Unreal, and I am having some trouble with setting up gamepad input. I know the recommended method is to use EnhancedInput, but after some investigation, I would prefer to avoid that. This is for various reasons, but mainly because we have built ou...