Search found 5 matches

by andekande
08 Jul 2019, 15:27
Forum: General Discussion
Replies: 1
Views: 92

Is targeting Fuchsia viable ?

Now that Google's OS Fuchsia is a more official thing one might keep the new mobile / IoT OS in focus for a potential rendering target. First documentation has recently been published: https://fuchsia.dev/fuchsia-src/the-book/ui/scenic Sample Integration Source: https://fuchsia.googlesource.com/fuch...
by andekande
25 Jul 2017, 00:10
Forum: General Discussion
Replies: 6
Views: 2707

Re: What's the best way to filter/sort ObservableCollection?

Hey I want to warm up that topic since on the base of ICollectionView also Filter, Group, Sort, Add, Remove operations would be given (ListCollectionView). There are Mono compatible implementations, so at least in Unity one could acces it. Can you help me to complete the picture. Why is it not part ...
by andekande
24 Jul 2017, 22:04
Forum: General Discussion
Replies: 11
Views: 1853

Re: Simulating modal dialog inside a view

I am totally new to Noesis, but in WPF i would spawn a new window and set its Owner property to the MainWindow. In case there are Adorners available in Noesis, then attatch one to the RootGrid and put a filled Border with HitTestVisible=false in it. As Adorners are always attached Topmost, that acts...
by andekande
24 Jul 2017, 21:37
Forum: General Discussion
Replies: 31
Views: 6582

Re: Effects

MS has put some love into GPU accelerated Effects in UWP recently. They extended Windows.UI.Composition for that and basically use an effect enriched brush to overlay any UI element. This not only is kinda looking cool, but is the foundation of their design language. So I wonder if that would be rec...
by andekande
24 Jul 2017, 01:30
Forum: General Discussion
Replies: 16
Views: 4831

Re: Investigating Noesis

After just 2 days of digesting some posts and demo code I also see the huge potential where NGUI can contribute a huge part to the cross-platform puzzle. Because its responsibility is clearly defined it would still take much additional effort to integrate with the target runtime. Be it Unity, Unreal...