Search found 3363 matches

by sfernandez
07 Oct 2026, 13:15
Forum: General Discussion
Replies: 2
Views: 95

Re: MouseMove event trigger arguments to Unreal

Hello, as you mentioned the InvokeCommandAction must set the 'PassEventArgsToCommand' to true to receive the mouse event arguments. Then the command function will receive the params as a UNoesisBaseComponent, so you can define a UFUNCTION like this: UFUNCTION(BlueprintCallable) void DoSomething(UNoe...
by sfernandez
30 Sep 2026, 11:24
Forum: Noesis Studio
Replies: 5
Views: 113

Re: Add Data to Lists

Noesis Studio uses design data to test the contract between the UI and the runtime. Data Structures define the properties exposed by the runtime, and Data Sets define the values used to test those connections (bindings). At the end these are just XML/XAML files found in the .noesis/data folder, so i...
by sfernandez
29 Sep 2026, 12:25
Forum: General Discussion
Replies: 2
Views: 197

Re: Question about working with ContentTemplates

Hello, Your approach is one way to achieve it, by using a combination of triggers to explicitly set the corresponding DataTemplate in your ContentControl. Another alternative is to rely on the automatic template resolution by type. Imagine you have 2 HUD view models, HUD_A and HUD_B. For each one of...
by sfernandez
24 Sep 2026, 14:35
Forum: General Discussion
Replies: 1
Views: 314

Re: Noesis/Managed on GitHub still at 3.2.13

Hello,

We just updated our Github repository and a new release for Noesis 4.0.0 is available.

Thanks for pointing that out!
by sfernandez
08 Sep 2026, 17:59
Forum: General Discussion
Replies: 3
Views: 17336

Re: Studio 4.0 (Unity): no way to give design-time data to a DataTemplate edited from the Resources panel?

After restarting Studio, opening the template raises InvalidOperationException: Can't create an instance of myapp.JournalLine, default constructor is not available, from Noesis.Extend.CreateInstance, and the bindings then fail against Boxed<String>. So inside Unity the name resolves to our C# view ...
by sfernandez
03 Sep 2026, 13:18
Forum: General Discussion
Replies: 3
Views: 17336

Re: Studio 4.0 (Unity): no way to give design-time data to a DataTemplate edited from the Resources panel?

Hello, When editing a DataTemplate from the Resources tab you will enter the template scope without any context, and in that case we try to infer it from the DataType. If you assign myapp.JournalLine as DataType we will automatically create a dummy instance of that type to be used as design data. du...
by sfernandez
01 Sep 2026, 14:04
Forum: Noesis Studio
Replies: 2
Views: 15062

Re: [Unreal][Data Structures] allow more pre-supported type as part of the data structure type dropdown

Hello,

Being "basic" struct types I think they are good candidates to be available for design data.
Could you please create a ticket about it and we will add them?

Thanks!
by sfernandez
18 Aug 2026, 10:30
Forum: General Discussion
Replies: 1
Views: 21121

Re: C++ ObservableCollection Replacement Causing NoesisGUI Binding Crash

Could you please create a small repro project, perhaps by modifying one of the samples included in the SDK so we can investigate?

In any case, have you tried to upgrade to the latest 3.2.13 version? There have been many fixes since 3.2.10 was released.
by sfernandez
18 Aug 2026, 10:13
Forum: General Discussion
Replies: 1
Views: 21278

Re: Linux linking issue with Unreal plugin 4.0.0rc1

Have you already deleted any Intermediate folders inside the NoesisGUI directory, and maybe also in your Unreal project. Could you verify that?
by sfernandez
18 Aug 2026, 10:08
Forum: General Discussion
Replies: 3
Views: 32666

Re: Unreal Engine 5.8 workflow with external XAML files

Thanks for the ticket and that observation about the auto reimport, I will add it to the ticket so we take into account.