Search found 1911 matches

by sfernandez
28 Aug 2020, 10:42
Forum: General Discussion
Replies: 6
Views: 103

Re: Generic notify system from Storyboards

I investigated a bit more and did some tests and maybe I'm close enough to what you need. Following my idea of using a float property as trigger, and considering negative value as invalid and positive value as trigger values, you can have the default value of the property to be -1 for example, and u...
by sfernandez
27 Aug 2020, 19:57
Forum: General Discussion
Replies: 2
Views: 46

Re: Any reason NuGet package for Noesis.GUI.Extensions targets .NET Framework instead of .NET standard?

The Noesis.GUI.Extension nuget package is intended for use it only in the Blend WPF project, so you can write xaml that includes Noesis extension properties. This is why it targets .NET Framework. It would not be possible to use .NET Standard in this package because it depends on WPF classes for som...
by sfernandez
27 Aug 2020, 19:48
Forum: General Discussion
Replies: 2
Views: 27

Re: Different behaviour for typed styles in v3?

It is intended behavior. In Noesis v2 we provided an internal theme with full default styles for all controls, with many properties set and a simple default template. But that style was not pretty (and we don't liked the idea of users releasing applications with it) and in many cases was totally ove...
by sfernandez
26 Aug 2020, 11:24
Forum: General Discussion
Replies: 4
Views: 37

Re: Emoji on android

Hi, I just downloaded 'TwemojiMozilla.ttf' from https://github.com/mozilla/twemoji-colr/releases and place it next to the following xaml: <Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <TextBlock Text="Hello World 😀 👍 💻...
by sfernandez
26 Aug 2020, 11:07
Forum: General Discussion
Replies: 8
Views: 440

Re: Unity Android: Tooltip under overlay dialog is getting activated when dialog is dismissed by touch.

Could you please create a ticket with a small project where that is happening, I'm unable to reproduce the problem.
by sfernandez
25 Aug 2020, 17:09
Forum: General Discussion
Replies: 43
Views: 7520

Re: Caliburn.Micro port issues

I made them public #1041 and #1038, it is a request for UIElement.LayoutUpdated event.
by sfernandez
24 Aug 2020, 13:28
Forum: General Discussion
Replies: 8
Views: 440

Re: Unity Android: Tooltip under overlay dialog is getting activated when dialog is dismissed by touch.

Could you please try to disable mouse in the NoesisView component for android and test if you can reproduce the problem with the tooltips?

This can be done by toggling 'Enable Mouse' option in the component or even by code:
NoesisView view = GetComponent<NoesisView>();
view.EnableMouse = false;
by sfernandez
24 Aug 2020, 13:28
Forum: General Discussion
Replies: 8
Views: 440

Re: Unity Android: Tooltip under overlay dialog is getting activated when dialog is dismissed by touch.

Could you please try to disable mouse in the NoesisView component for android and test if you can reproduce the problem with the tooltips?

This can be done by toggling 'Enable Mouse' option in the component or even by code:
NoesisView view = GetComponent<NoesisView>();
view.EnableMouse = false;
by sfernandez
24 Aug 2020, 13:19
Forum: General Discussion
Replies: 2
Views: 33

Re: Failing to understand OverrideMetadata and how to use it

OverrideMetadata specifies a new metadata for the desired type (and derived classes). In that C# code you are saying that all DependencyObject (and derived) instances will have a default value for ShowDuration property of Int32.MaxValue milliseconds. In theory the code should be the same for Noesis ...
by sfernandez
24 Aug 2020, 10:44
Forum: General Discussion
Replies: 4
Views: 473

Re: Animate a Scrollviewer without using scrollbar

In Noesis 3.0 the type id, if you need to explicitly specify one, is set in the reflection macro itself:
NS_IMPLEMENT_REFLECTION(Extensions, "Testing.Extensions")
The Category is not required for this to work, you can remote it if you want.