Search found 4 matches
- 30 Mar 2018, 05:30
- Forum: General Discussion
- Replies: 3
- Views: 1776
Re: Unity NoesisException: ItemsPanel visual tree root must be a Panel with no children
Sorry for late answer but here is my xaml file for window component <UserControl x:Class="Game.Window" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/exp...
- 25 Mar 2018, 20:20
- Forum: General Discussion
- Replies: 3
- Views: 1776
Unity NoesisException: ItemsPanel visual tree root must be a Panel with no children
Hello I have a xaml file for game view and wanted to create screen like inventory, but gets this error, but don't get why since my wrapPanel is Panel and without children, so probably is somewhere I make a mistake since to be truthful I only learn wpf using noesis so some ideas I might get wrong. Al...
- 21 Mar 2018, 17:54
- Forum: General Discussion
- Replies: 3
- Views: 2316
Re: Unity 2017.1 NoesisGUI display a spritesheet animation onto GUI elements?
Hi, Animations can also be defined in code, so it is not a problem to have sprites created at runtime. You can have code that creates animations dynamically based on your sprites, and then launch them whenever you want. Perhaps if you explain with more detail some small example of what you want to ...
- 28 Oct 2017, 16:47
- Forum: General Discussion
- Replies: 3
- Views: 2316
Unity 2017.1 NoesisGUI display a spritesheet animation onto GUI elements?
Hi I read a FAQ and tutorials have a topic about displaying sprites from unity atlases, but my question is slightly different, first my spritesheet to display would be created on runtime, second it would display different animation depends on job that character is involved, third all of it would be ...