Search found 20 matches

  • 1
  • 2
by unvestigate
21 Aug 2019, 08:13
Forum: General Discussion
Replies: 4
Views: 144

Re: Crash in InlineCollection::Clear() - related to reference counting?

Added to mantis with ID 0001542.
by unvestigate
20 Aug 2019, 19:59
Forum: General Discussion
Replies: 3
Views: 91

Re: Problem with gamepad and control focus

Awesome, that's exactly what I wanted. Thanks!
by unvestigate
20 Aug 2019, 12:49
Forum: General Discussion
Replies: 3
Views: 91

Problem with gamepad and control focus

Hi, I have a very basic placeholder pause menu for the game I am developing. The layout code looks like this: <Border Grid.Row="1" Grid.Column="1" Background="#FF474F54" BorderBrush="#FF2F3538" BorderThickness="2" CornerRadius="5"> <StackPanel Margin="5"> <TextBlock HorizontalAlignment="Center" Marg...
by unvestigate
19 Aug 2019, 14:01
Forum: General Discussion
Replies: 4
Views: 144

Re: Crash in InlineCollection::Clear() - related to reference counting?

Small correction. I managed to reproduce this in release mode too. However, it seems to be a lot more random in release.
by unvestigate
17 Aug 2019, 09:21
Forum: General Discussion
Replies: 4
Views: 144

Crash in InlineCollection::Clear() - related to reference counting?

Hi, I am using Noesis 2.2.3 with C++ and I get a crash when running my game in debug mode. I think it has to do with reference counting but I am not sure. Basically I have a text block on the HUD where I want to mix text and images (eg. "Press <BUTTON> to activate" where BUTTON is an image of the bu...
by unvestigate
23 May 2019, 19:26
Forum: General Discussion
Replies: 5
Views: 188

Re: Best way to include button symbols in text?

Nevermind, I figured it out. For the record, I did something like this: Noesis::Ptr<Noesis::Run> run1 = *new Noesis::Run(); run1->SetText("Run1"); Noesis::Ptr<Noesis::Run> run2 = *new Noesis::Run(); run2->SetText("Run2"); Noesis::Ptr<Noesis::BitmapImage> bm = *new Noesis::BitmapImage(); bm->SetUriSo...
by unvestigate
23 May 2019, 18:02
Forum: General Discussion
Replies: 5
Views: 188

Re: Best way to include button symbols in text?

According to the MS docs and other resources I found on the internet the TextBlock does not support InlineUIContainers, only RichTextBoxes: https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.documents.inlineuicontainer https://social.msdn.microsoft.com/Forums/en-US/96585db1-8ed4-4a12-8d63-b427...
by unvestigate
23 May 2019, 16:28
Forum: General Discussion
Replies: 5
Views: 188

Re: Best way to include button symbols in text?

Awesome, I'll try that. Thanks!
by unvestigate
23 May 2019, 08:05
Forum: General Discussion
Replies: 5
Views: 188

Best way to include button symbols in text?

Hi, What is the best (or at least a good) way to include button symbols in a text field? Say I want to show the text "Press X to use" on the HUD of my game. If the player is using a gamepad the X could be something like the symbol for the Xbox gamepad A button, while if the player is using mouse/kb ...
by unvestigate
24 Apr 2019, 15:19
Forum: General Discussion
Replies: 6
Views: 281

Re: Read string out of ResourceDictionary in C++?

Great, thanks!
  • 1
  • 2