Search found 5 matches
- 30 Mar 2018, 16:56
- Forum: General Discussion
- Replies: 9
- Views: 2448
Re: Noesis v1.2 RC5 x86 - SetTheme Crashes
Thank you for your detailed response. Finally found out why SetTheme crashes in my project! Problem is I was calling function after xaml load. When I call SetTheme between AddResourceProvider and LoadXaml it worked. Also I've changed my project to D3D SDK project "shadow volume" and implem...
- 27 Mar 2018, 15:00
- Forum: General Discussion
- Replies: 9
- Views: 2448
Re: Noesis v1.2 RC5 x86 - SetTheme Crashes
Yes, We actually planing to pay for a middleware solution but before throwing cash around, we want to see how things roll in our enviroment and experience UI development pipeline to see if it is "efficent" and "able" enough to meet our needs.
- 27 Mar 2018, 14:13
- Forum: General Discussion
- Replies: 9
- Views: 2448
Re: Noesis v1.2 RC5 x86 - SetTheme Crashes
Can't you use the latest version of NoesisGUI and just create a D3D9 renderer for your engine? Unfortunately, you are using a very old version of Noesis and we don't have time to support it. You even have the source code of the player in the latest C++ SDK. Yeah, I considered implementing D3D9 to N...
- 23 Mar 2018, 16:49
- Forum: General Discussion
- Replies: 9
- Views: 2448
Re: Noesis v1.2 RC5 x86 - SetTheme Crashes
I realized that when I build my resources with "Resource.BuildTool.exe" code doesnt crash but SetTheme() doesnt change anything. Maybe I have to use it with different object or class to affect style of UI or any object on scene. Not sure. But it still feels wrong having a crash when you tr...
- 23 Mar 2018, 11:27
- Forum: General Discussion
- Replies: 9
- Views: 2448
Noesis v1.2 RC5 x86 - SetTheme Crashes
Greetings, I was looking for a UI solution for our old game engine using D3D9, and decided to develop a sample project merely creates a window and creates D3D9 device on it then try to render Noesis Xaml files. As I learned from a thread version 2.0 lacks D3D9 implemetation in NoesisApp; so I find t...