Search found 8 matches
- 06 May 2022, 10:48
- Forum: General Discussion
- Replies: 6
- Views: 6363
Re: CUDA / Noesis
I guess I found the replacement. The method moved to the RenderDeviceGL class which makes sense:
Code: Select all
public static Texture WrapTexture(object texture, IntPtr nativePointer, int width, int height, int numMipMaps, bool isInverted, bool hasAlpha)- 05 May 2022, 21:53
- Forum: General Discussion
- Replies: 6
- Views: 6363
Re: CUDA / Noesis
Sorry for reactivating this thread. We are working on a small update for the project this thread was about. We also updated the NuGet packages to the current version as a test. However, we noticed that the WrapGLTexture methods apparently no longer exist in the new version. public static Texture Wra...
- 26 Aug 2021, 22:48
- Forum: General Discussion
- Replies: 5
- Views: 5088
Re: Download Images and show them dynamically
unfortunately marked as solve too early...
By doing this, I got a huge memory leak. And even Destroying the texture2d after no need for the TextureSource with
does not clean up all the memory.
Do I have to dispose the TextureSource, too?
By doing this, I got a huge memory leak. And even Destroying the texture2d after no need for the TextureSource with
Code: Select all
UnityEngine.Texture2D.Destroy(texture2D);
Do I have to dispose the TextureSource, too?
- 26 Aug 2021, 19:27
- Forum: General Discussion
- Replies: 5
- Views: 5088
Re: Download Images and show them dynamically
Thanks for your quick answer. I manage it to load an image, by building this helper method: public static BitmapSource CreateFromLocalFile(string localFilePath) { byte[] buffer = File.ReadAllBytes(localFilePath); Texture2D tex = new Texture2D(2, 2); tex.LoadImage(buffer); TextureSource textureSource...
- 26 Aug 2021, 17:39
- Forum: General Discussion
- Replies: 5
- Views: 5088
Download Images and show them dynamically
Hi, we need to download custom changed jpeg&pngs at runtime, store them locally on the device and show them by code. I get problems with the last point: - File.Exist(filename) is true. - my noesis demo app, running with visual studio without unity has no problems. Images appeared. Problems start...
- 25 May 2021, 10:05
- Forum: General Discussion
- Replies: 6
- Views: 6363
Re: CUDA / Noesis
A small follow-up to my post and my questions: to 1. I have now decided to use OpenGL. The performance in the first tests was convincing. Nevertheless, I would be interested to know if there is any experience comparing the two technologies in relation to Noesis. to 2./3. I have discovered the Noesis...
- 21 May 2021, 13:02
- Forum: General Discussion
- Replies: 6
- Views: 6363
CUDA / Noesis
I am looking into using Noesis for a project to use a XAML based UI in front of a texture created with CUDA. Currently we are using WPF with a D3DImage. But that suffers from poor performance (no stable framerates) and screen tearing. I could transfer the CUDA texture directly on the GPU to DirectX/...
- 16 Feb 2018, 17:12
- Forum: General Discussion
- Replies: 3
- Views: 2662
"document contains no elements" XAML error (and more)
Hi, we are making our first steps with the Noesis engine and for us - coming from WPF - is seems to be great opportunity to combine Unity and XAML. Our first tests gave us quickly successful results. It seems to be a great product :) BUT: With the current version (latest version for Unity 2.1.0rc3) ...