Search found 6 matches
- 10 Aug 2018, 14:19
- Forum: General Discussion
- Replies: 10
- Views: 4050
Re: Custom panel implementation
Hi,
will this be part of the NoesisGUI 2.2 Beta?
will this be part of the NoesisGUI 2.2 Beta?
- 03 Apr 2018, 14:56
- Forum: General Discussion
- Replies: 10
- Views: 4050
- 29 Mar 2018, 10:05
- Forum: General Discussion
- Replies: 10
- Views: 4050
Re: Custom panel implementation
I did a quick check to verify my last answer and it seems there is another thing missing to create custom panels with Noesis. The property Panel.InternalChildren is also not available. Everything else (Measuring an element, getting the desired size and arranging it) is possible. So it's FrameworkEle...
- 29 Mar 2018, 09:50
- Forum: General Discussion
- Replies: 10
- Views: 4050
Re: Custom panel implementation
sorry for the delay, i didn't received a notification.
Yes those two methods would be enough for now.
Yes those two methods would be enough for now.
- 27 Mar 2018, 22:21
- Forum: General Discussion
- Replies: 10
- Views: 4050
Re: Custom panel implementation
Thanks for the reply. The standard panels wont work for this, because we don't have pre-defined slots where mods can insert new controls. The idea is, that mods can place their controls relative to any other control. So it's more like a canvas, but with layout support. :) Do you know when the minor ...
- 22 Mar 2018, 00:09
- Forum: General Discussion
- Replies: 10
- Views: 4050
Custom panel implementation
We are currently evaluating NoesisGUI for our game (based on the Unity game engine). So far it looks really promising. One of the features in our game is a quite extensive mod support from simple mods with just new content to complex mods with new code and UI changes (new controls or modifying exist...