Search found 11 matches
- 11 Mar 2018, 11:54
- Forum: General Discussion
- Replies: 1
- Views: 2251
Fody for Boilerplate Code in Unity ?
Is there a way to use Fody in Unity3d ? https://github.com/Fody/PropertyChanged In the most tutorials, that im going through, i often get introduced to Fody, to reduce boilderplate code. But the Viewmodel is compiled in Unity, not Visual Studio. The only ones that i found, seem realy outdated and no...
- 06 Mar 2018, 20:57
- Forum: General Discussion
- Replies: 6
- Views: 2625
Re: Unity APPCrash on Playmode Exit
Sorry, I'm only a Hobbyist and don't know what/where this "dump" should be. Also, i cannot login in the BugTracker. I dont have the old setup, anymore, to test this. And i'm happy, at the moment, that i have no crashes on exit. Set the house on fire, to test the smoke detectors. :? But muc...
- 06 Mar 2018, 19:13
- Forum: General Discussion
- Replies: 3
- Views: 2543
Re: ScrollViewer Cut Render Problem (Unity)
AAAAAAAAAAAAHHHHHH
It works with with stencil. Thanks
I always used 0 depth. My thought was that a flat UI does not need a depth buffer.
I always used 0 depth. My thought was that a flat UI does not need a depth buffer.
- 06 Mar 2018, 18:51
- Forum: General Discussion
- Replies: 3
- Views: 2543
ScrollViewer Cut Render Problem (Unity)
A new Day a new problem :? https://i.imgur.com/Q0Qqyof.gif The ScrollViewer does not cut correctly, so the inner elments go outside and toggle visibility. Target: 3D Mesh Render Texture <UserControl x:Class="Assets.MyResources.UI.TestControl1" xmlns="http://schemas.microsoft.com/winfx...
- 06 Mar 2018, 18:11
- Forum: General Discussion
- Replies: 6
- Views: 2625
Re: Unity APPCrash on Playmode Exit
The Project is 25,9 GB at the moment, so a Upload would be difficult. For now i live with it. But at least, i think i have containt it. At first i had an Observable List with Items, that contained a TextureSource. This list got cleared and recreated, multiple times from the Model Data. Now I have cr...
- 02 Mar 2018, 20:36
- Forum: General Discussion
- Replies: 6
- Views: 2625
Unity APPCrash on Playmode Exit
Get, then i exit from a scene, with an render texture noesis gui, an Appcrash. The UI loads dynamicly up to 80+ images through TextureSource Items, but in Playmode it did not crash. Only on exit. After some testing, i get the crash then i go in playmode browse some images, witch get loaded in an Men...
- 02 Mar 2018, 06:06
- Forum: General Discussion
- Replies: 12
- Views: 17200
Re: Using transparent images as TextureSource (Unity)
Stand today for the same problem: "Whats going on? Why are the image's alpha's wrong ?" Found the script here and wrapped it in an "Context Menue Option". So the textures, that need to be premultplyed, can be selected and converted in unity Asset Browser. For everyone interested:...
- 24 Feb 2018, 19:03
- Forum: General Discussion
- Replies: 1
- Views: 2507
Error: does not contain a definition for ....
I'am learning at the moment wpf and try to test things in Unity3D. But at the Moment I hit a wall. Unity keeps yelling at me: Assets/MyResources/UI/UserControl1.xaml.cs(26,18): error CS1061: Type `UI.UserControl1' does not contain a definition for `List1' and no extension method `List1' of type `UI....
- 24 Feb 2018, 18:47
- Forum: General Discussion
- Replies: 3
- Views: 2217
Re: Automatic RenderTexture Mode ?
Oh, I have to be more precise. Im learning at the moment wpf and usally use Unity3D. This is the little code, for automatically creating the Material and Render Texture, that are requied for the NoesisView on a Mesh. [RequireComponent(typeof(Renderer))] [RequireComponent(typeof(NoesisView))] public ...
- 24 Feb 2018, 10:24
- Forum: General Discussion
- Replies: 3
- Views: 2217
Automatic RenderTexture Mode ?
I Must say, i have a blast right now with noesisGUI. That i can simply place a Sphere and put an Menu on it, with 2 clicks and the Mouse works right from the start. :shock: Hello Epic VR Menue's :lol: Somtimes it must be a MeshCollider. Capsule and Shere Collider seem's not to work. But i was wonder...