Search found 39 matches

by GeorgeR
10 Jan 2019, 05:01
Forum: General Discussion
Replies: 1
Views: 640

glsl_optimizer.exe is infected

I suspected this might be a false positive but after investigating with our IT provider, it seems that this file is indeed infected.
NoesisGUI-NativeSDK-2.1.0f1.zip
noesis.png
by GeorgeR
05 Jan 2019, 17:09
Forum: General Discussion
Replies: 3
Views: 1754

Request: FlowDirection (StackPanel, WrapPanel)

I'm back to working on the UI for my game and the one missing feature I can't find an alternative for is FlowDirection support for both StackPanel and WrapPanel. Is this on the cards?
by GeorgeR
20 Apr 2018, 17:05
Forum: General Discussion
Replies: 2
Views: 752

Re: [UE4] NoesisPlus plugin

Additionally, my UMGPlus plugin, available here: https://github.com/GeorgeR/UMGPlus ...makes working with UMG in C++ a little easier and works with Noesis. I make my NoesisInstance implement IHasContextInterface and display it like so: auto WidgetClass = LoadClass(TEXT("/Game/WBP_SomeWidget.WBP_Some...
by GeorgeR
20 Apr 2018, 17:02
Forum: General Discussion
Replies: 2
Views: 752

[UE4] NoesisPlus plugin

I've made a plugin that extends the functionality of Noesis GUI. This includes property macros for dependency properties: (.h) NS_DECLARE_PROPERTY(int, SomeInteger) (.cpp) NS_DEFINE_PROPERTY(ClassName, int, SomeInteger) And some extra notify property changed functions: /* Supply an object and a list...
by GeorgeR
20 Apr 2018, 15:50
Forum: General Discussion
Replies: 3
Views: 840

Ptr<SomeNonNoesisClass>

This doesn't work: #include "StackSizeVisibilityConverter.h" #include <NsCore/ReflectionImplement.h> #include <NsCore/Boxing.h> #include "ItemInstance.h" #include "Item.h" #include "NsGui/Enums.h" using namespace Frontier::UI::Converters; using namespace Noesis; bool StackSizeVisibilityConverter::Tr...
by GeorgeR
20 Apr 2018, 15:49
Forum: General Discussion
Replies: 4
Views: 808

TypeEnumFiller?

Apparently this is an incomplete class. Looking through the UE4 plugin it doesn't seem to be actually defined anywhere - it's all forward declarations. NS_IMPLEMENT_REFLECTION_ENUM(Frontier::UI::Controls::FontAwesomeIcon) { NsMeta<TypeId>("FontAwesomeIcon"); // TODO: All the rest! NsVal("Times", Fon...
by GeorgeR
17 Apr 2018, 06:06
Forum: General Discussion
Replies: 3
Views: 1253

Re: Static members not supported?

Yeah ButtonSet is a UENUM. I'd do the same for both Blueprints and Native, except Native wouldn't have folder paths, so it would be <ProjectName>.EnumClassName or (for BPs in folders) <ProjectName>.FolderA.FolderB.EnumClassNameBlueprint So yeah it would be (for the blueprint): xmlns:bp="clr-namespac...
by GeorgeR
10 Apr 2018, 10:12
Forum: General Discussion
Replies: 1
Views: 851

Setting default typeconverter?

Is it possible to set a default TypeConverter for a property or object like you can in C# (so I don't have to specify a converter every time i bind)?
by GeorgeR
10 Apr 2018, 04:35
Forum: General Discussion
Replies: 5
Views: 2316

Re: (Bitmap)Effects in 1.2?

Image
by GeorgeR
09 Apr 2018, 15:18
Forum: General Discussion
Replies: 7
Views: 1332

Re: UE4: Can't get NoesisInstance from blueprint

It looks like I had a pickled version of the plugin, or I needed to recompile it or something. Sorry for wasting your time.