Search found 7 matches
- 07 May 2018, 16:59
- Forum: General Discussion
- Replies: 1
- Views: 1632
Use noesis GL context for other rendering
I am writing a noesis app framework application which needs to have an image who's source is an openGL buffer, to which open scene graph renders it's data. As far as I can tell, this would require OSG to render in the same GL context as noesis. What is the proper way this is supposed to be done? Cur...
- 24 Apr 2018, 09:14
- Forum: General Discussion
- Replies: 2
- Views: 1604
Logging in the application framework.
I've looked through most of the documentation and still can't quite figure out how I should go about logging when using the application framework. If I understood everything correctly, Noesis::GUI::Init should be called to set the error, logging and memory handlers. Yet the Launcher::LoggingHandler ...
- 04 Apr 2018, 13:22
- Forum: General Discussion
- Replies: 3
- Views: 2073
Re: Warning suppression
I am actually building from command line using cmake, nmake and clang-cl, which is a msvc-compatible clang (clang++ being g++ compatible on the other hand). Noesis 2.1.0f1 (r6972). Here are the warnings that I get: https://pastebin.com/hKivBFnR The first one pops up several times for each of my head...
- 04 Apr 2018, 11:01
- Forum: General Discussion
- Replies: 3
- Views: 2073
Warning suppression
I'm compiling my code using clang-cl 6.0.0, and get several warnings when using NS_IMPLEMENT_INLINE_REFLECTION. Looking through noesis' headers, I figured out that there's a warning suppression mechanism, yet the NS_CLANG_WARNING_DISABLE(x) macro does basically nothing (located at CompilerSettings.h...
- 03 Apr 2018, 08:48
- Forum: General Discussion
- Replies: 5
- Views: 2439
Re: OSG intergrate current Noesis
What about more performant options? Can some kind of low-level pixel buffer stored on the GPU be used? Are there any examples of similar things that I could look at?
- 02 Apr 2018, 21:26
- Forum: General Discussion
- Replies: 1
- Views: 1341
Using Noesis with MinGW-w64
Good day.
I've been trying to compile the hello world native C++ sample using mingw-w64 toolchain for a while now with no success. Is it even possible? The linker simply cannot find any of the symbols required by the obj file compiled from the Main.cpp provided with the sample.
I've been trying to compile the hello world native C++ sample using mingw-w64 toolchain for a while now with no success. Is it even possible? The linker simply cannot find any of the symbols required by the obj file compiled from the Main.cpp provided with the sample.
- 02 Apr 2018, 19:25
- Forum: General Discussion
- Replies: 5
- Views: 2439
Re: OSG intergrate current Noesis
I feel like my question is related so I'll post it here rather than create a new thread. Is it possible to make something analogous to qt's gl widget and render OSG's output into it? I am planning to use the noesis app framework and create several OSG "views" inside of the app, to be more ...