Search found 13 matches
- 13 Sep 2013, 16:00
- Forum: General Discussion
- Replies: 2
- Views: 2165
Vote Unity Feedback: Integrate Noesis GUI as Unity's New GUI
Could you sticky this one, please? Either I missed it or there is no link to the Unity Feedback request to make NoesisGUI Unity's "new" GUI. If NoesisGUI was directly integrated into the engine, it would also be available in the Web player which would make it a lot lot lot more useful (Web...
- 08 May 2013, 18:53
- Forum: General Discussion
- Replies: 3
- Views: 2733
Re: News? :)
Awesome! Thank you for the update!
- 09 Apr 2013, 16:39
- Forum: General Discussion
- Replies: 19
- Views: 9726
Re: Unity and OSX status..
Being this out of plan, we are still deciding what kind of implementation are we going to release for OSX in v1.0. I really hope that the Unity Editor on OSX will be supported soon. At the moment, I only do NoesisGUI testing very sporadically because the only way to do it is to boot into Bootcamp -...
- 09 Apr 2013, 16:31
- Forum: General Discussion
- Replies: 2
- Views: 2745
Re: Licensing and Pricing question
So you will sell it through the Asset Store? That sounds great! Very much looking forward to it
- 09 Apr 2013, 16:29
- Forum: General Discussion
- Replies: 5
- Views: 4406
Re: Folder Layout of Noesis Unity Package
That looks fine to me - can't wait to get the next build :-) While I personally prefer having stuff under Plugins and Editor, the approach of having a top-folder with the name of the package is common enough. There's one limitation with this approach you need to be aware of, though: Due to the scrip...
- 02 Apr 2013, 12:17
- Forum: General Discussion
- Replies: 5
- Views: 4406
Re: Folder Layout of Noesis Unity Package
Oh ... if Unity only copies DLLs from directly below Plugins, that's what I would all a Unity bug ;-) There's a few postings about folder layout for packages on the Unity forums: Asset Store Submission Process Video & Template Images http://forum.unity3d.com/threads/89780-Asset-Store-Submission-...
- 30 Mar 2013, 18:41
- Forum: General Discussion
- Replies: 5
- Views: 4406
Folder Layout of Noesis Unity Package
When I first tried Noesis, I added it to an existing project - and the current folder layout you're using for the plugin really gave me some trouble with that. Currently, you have 5 top level folders, 3 of which are specific to NoesisGUI and the other two being the "Plugins" and "Stre...
- 30 Mar 2013, 17:54
- Forum: General Discussion
- Replies: 7
- Views: 4149
Re: DX11 Build in the near future?
Yes, the DX11 release will include support for Unity too. Awesome! :-) You're probably aware of this already (unless this is only a problem on my local machine): When activating DX11 in Unity, hitting play in a scene that uses Noesis GUI crashes the Unity editor. I guess that's probably because of ...
- 30 Mar 2013, 17:50
- Forum: General Discussion
- Replies: 19
- Views: 9726
Re: Unity and OSX status..
I'm really hopeful of Mac support. It seems really strange to require Mac to build for iOS, but yet not be able to actually run the code on the Mac itself. Plus, I really want to build games for Mac with Noesis :) Not that uncommon, actually. Apple has a very, very developer-unfriendly way of enclo...
- 29 Mar 2013, 19:00
- Forum: General Discussion
- Replies: 5
- Views: 3790
Re: Unity integration having "Color" in default namespace
Awesome! Thank you!That was something we fixed in current development and will be ready for the next release. All Noesis proxy classes will be under the Noesis namespace to avoid name collision.