Search found 8 matches
- 13 Jun 2023, 21:16
- Forum: General Discussion
- Replies: 5
- Views: 1267
Looking for announced editor.
Hi,
A while back Noesis announced this up and coming editor for editing XAML/UI files, and it would go into beta at some point. But I can't for the love of me find where this was or how one could potentially get access to this. Any help would be apreciated.
A while back Noesis announced this up and coming editor for editing XAML/UI files, and it would go into beta at some point. But I can't for the love of me find where this was or how one could potentially get access to this. Any help would be apreciated.
- 11 Jun 2018, 20:45
- Forum: General Discussion
- Replies: 11
- Views: 5151
Re: C++ OpenGL/GLFW Integration - Question on rendering
Perfect, thanks for clarifying, I'll go figure out if there's anything else I'm doing wrong with the stencil buffer settings. I don't want to bother the people here too much so I'll only drop back here if I didn't figure this out by end of the week. Thank you for your help so far.
- 11 Jun 2018, 20:30
- Forum: General Discussion
- Replies: 11
- Views: 5151
Re: C++ OpenGL/GLFW Integration - Question on rendering
If you don't mind indulging me with some more info on the stencil buffer, which of the FBOs requires the stencil buffer, the one used by _noesisRenderer->Render(); or _noesisRenderer->RenderOffscreen();? As the following code does detail the default (0) FBO has an 8-bit stencil buffer: GLint stencil...
- 11 Jun 2018, 19:52
- Forum: General Discussion
- Replies: 11
- Views: 5151
Re: C++ OpenGL/GLFW Integration - Question on rendering
"You need to create a stencil buffer for the main window surface" This part for sure then! I did read about this in the rendering integration but didn't know how to achieve this, nor that it could cause such severe issues, I expected just to see no clipping instead of freezing I guess. Thi...
- 11 Jun 2018, 19:37
- Forum: General Discussion
- Replies: 11
- Views: 5151
Re: C++ OpenGL/GLFW Integration - Question on rendering
Well I'm happy to say that using the xaml data you provided actually fixes the issue. Though my confusion still haunts me as to why, for reference, this is the .xaml file saved from Blend: <Window x:Class="NoesisUI.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presen...
- 11 Jun 2018, 17:56
- Forum: General Discussion
- Replies: 11
- Views: 5151
Re: C++ OpenGL/GLFW Integration - Question on rendering
If I comment out all the Noesis calls the 3D scene renders correctly and doesn't freeze, this is correct. I'm unable to test your suggestions at this moment but will be back in a few hours with the results of the suggested steps. I'll also use the xaml provided, as I'm currently using something simi...
- 11 Jun 2018, 15:35
- Forum: General Discussion
- Replies: 11
- Views: 5151
Re: C++ OpenGL/GLFW Integration - Question on rendering
Correct, I do not need to, I did this as an experiment. Basically with the setup you just showed the screen will freeze for me. Even if I clear the screen, it will not show an empty screen. Somehow it still shows the image generated by _noesisRenderer->Render(); even thought I tell the FBO to clear....
- 09 Jun 2018, 17:02
- Forum: General Discussion
- Replies: 11
- Views: 5151
C++ OpenGL/GLFW Integration - Question on rendering
Hi people, I've started integrating Noesis GUI into my project which uses an OpenGL/GLFW rendering structure and I am using the sample GLRenderDevice for now until I got this working and can start to tinker with it, mostly this is going alright without many issues (took a few seconds to realize I ha...