Search found 68 matches

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by asusralis
25 Jun 2020, 22:47
Forum: General Discussion
Replies: 9
Views: 360

Re: "Can't Freeze BeginStoryboard.Storyboard" when using an attached property.

It doesn't seem like anything is happening in the StoryboardCompletedTrigger. Even putting a wrong TargetType (I would assume it would give an error) does nothing. I did remove the scale animation to test the height. Here is the entire DataTemplate: <DataTemplate> <StackPanel x:Name="WishRoot" Backg...
by asusralis
23 Jun 2020, 20:52
Forum: General Discussion
Replies: 9
Views: 360

Re: "Can't Freeze BeginStoryboard.Storyboard" when using an attached property.

Is it supposed to be like this? It is not giving me the error message anymore, and the animation is still playing, but I'm just not getting the CompletedFinishedCommand invoked. I'm certain it's binding correctly as the other properties are, and I've double checked the spelling. <StackPanel.Resource...
by asusralis
23 Jun 2020, 20:35
Forum: General Discussion
Replies: 11
Views: 510

Re: Trying to get unreal engine plugin working.

I remember getting this exact message a few days ago until I realized I needed to install it as a project plugin. Once I did that, it worked. It says this on the github page: With versions of Unreal Engine built from the source code in GitHub you can use the NoesisGUI Unreal Engine plugin as either ...
by asusralis
22 Jun 2020, 18:12
Forum: General Discussion
Replies: 9
Views: 360

Re: "Can't Freeze BeginStoryboard.Storyboard" when using an attached property.

Can I do this without the storyboard being a resource? I seem to get the same error message. <DataTrigger.EnterActions> <BeginStoryboard> <Storyboard> <i:Interaction.Triggers> <ei:StoryboardCompletedTrigger> <i:InvokeCommandAction Command="{Binding CompletedFinishedCommand}" /> </ei:StoryboardComple...
by asusralis
22 Jun 2020, 18:02
Forum: General Discussion
Replies: 4
Views: 305

Re: Text not being rendered in new UE project.

No, I didn't do any of that. I added the Noesis plugin, created a blend project, mapped its directory to one in my UE project, and created a new XAML. The font is PT_Root_UI_Font and this is the XAML: <UserControl x:Class="Blend.Controls.GameHUD" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/p...
by asusralis
21 Jun 2020, 19:26
Forum: General Discussion
Replies: 9
Views: 360

Re: "Can't Freeze BeginStoryboard.Storyboard" when using an attached property.

I made the issue, and I'll try the triggers thanks!
by asusralis
21 Jun 2020, 19:23
Forum: General Discussion
Replies: 4
Views: 305

Text not being rendered in new UE project.

I'm on 4.24.3 & 3.0.2. Rectangles, images, etc show but text never does. I'm using the default settings including font and resources.

I'm able to crash the editor by typing into a TextBox. I attached the log files of the crash.
by asusralis
16 Jun 2020, 21:38
Forum: General Discussion
Replies: 9
Views: 360

"Can't Freeze BeginStoryboard.Storyboard" when using an attached property.

I'm using the code here that allows me to use a command for a storyboard's Completed event. public static class StoryboardHelper { public static readonly DependencyProperty CompletedCommandProperty = DependencyProperty.RegisterAttached("CompletedCommand", typeof(ICommand), typeof(StoryboardHelper), ...
by asusralis
29 May 2020, 11:44
Forum: General Discussion
Replies: 1
Views: 74

Can't get Thumb from Slider when upgrading to 3.0

Before upgrading I got a Thumb from a Slider like this:
Loaded += (s, e) =>
            {
                ...
                var thumb = (Thumb)uiScaleSlider.GetTemplateChild("SliderThumb");
            };
Now it just returns null.
by asusralis
21 May 2020, 22:49
Forum: General Discussion
Replies: 2
Views: 193

Noesis is continually crashing Unity's editor.

This seems to only happen in the editor, but it happens extremely frequently. I'm not sure how to attach files here, so here is a link to the files here:
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