Search found 9 matches
- 01 May 2024, 21:31
- Forum: Official Announcements
- Replies: 32
- Views: 1921
Re: Updates to Our Licensing Terms
Isn't 100k gross income too low as a threshold? I mean let's say your game makes 110k, you'll be forced to pay the hefty sum of 9000 for a Pro license, representing nearly 10% of your gross income, which means it could be 20-30% or even more of your net income! and that's for 1 platform only! I hop...
- 26 Mar 2024, 01:57
- Forum: Official Announcements
- Replies: 32
- Views: 1921
Re: Updates to Our Licensing Terms
Thank you for the answer, I really appreciate it. I just have one more question. Some people already told me they want to provide a third-party service where they create their own version of the project, offer cloud-hosted servers, and provide their clients with a compiled client for each platform (...
- 25 Mar 2024, 14:31
- Forum: Official Announcements
- Replies: 32
- Views: 1921
Re: Updates to Our Licensing Terms
I loved that the prices are now public, this helps a lot to people to decide which library to use, and based on the prices I would always choose NoesisGUI also because I like how it works. There is just a question that I want to do and some people might also want to do, and maybe an answer in a publ...
- 31 Dec 2023, 04:19
- Forum: General Discussion
- Replies: 1
- Views: 781
[Sharing] Diligent Engine Implementation
Hello,
I think many people is interested in an implementation for Diligent Engine, I've been working in an open source project with MIT license, there is a fully working implementation for it, feel free to take whatever you require from it.
Here is the link: https://github.com/kuncarous/nextmu.
I think many people is interested in an implementation for Diligent Engine, I've been working in an open source project with MIT license, there is a fully working implementation for it, feel free to take whatever you require from it.
Here is the link: https://github.com/kuncarous/nextmu.
- 27 Apr 2023, 08:00
- Forum: General Discussion
- Replies: 2
- Views: 2111
[Sharing] BGFX Implementation
Hello,
I saw many people interested in a implementation for bgfx, I've been working in an open source project with MIT license, there is a fully working implementation for bgfx, feel free to take it from there.
Here is the link: https://github.com/kuncarous/nextmu/tree/bgfx.
I saw many people interested in a implementation for bgfx, I've been working in an open source project with MIT license, there is a fully working implementation for bgfx, feel free to take it from there.
Here is the link: https://github.com/kuncarous/nextmu/tree/bgfx.
- 17 Nov 2018, 10:26
- Forum: General Discussion
- Replies: 2
- Views: 2854
Re: Stretch fill problem
After hours I found a solution, just adding [HorizontalAlignment="Right" Width="410"] to every Grid row solved it, also had some bugs in WPF which got fixed with this, so now I can continue with the development. Here is an example code: <Viewbox Stretch="Fill" StretchDi...
- 17 Nov 2018, 02:57
- Forum: General Discussion
- Replies: 2
- Views: 2854
Stretch fill problem
I am trying to stretch a group of images using a viewbox, and works perfectly in Visual Studio (C# WPF), however when I try to test it with Noesis XamlPlayer doesn't stretch it down, seems like it is trying to keep the aspect ratio. Here is a rar with the xaml, images and 2 png (expected.png using W...
- 16 Nov 2018, 20:35
- Forum: General Discussion
- Replies: 3
- Views: 1681
Re: Texture formats
That is all what I needed to know, really appreciate what you guys are doing with Noesis GUI, it does help a lot to Indie Developers(and for sure to companies too), I was seeking for a good GUI library and found it through reddit, really good job, thank you!
- 16 Nov 2018, 03:34
- Forum: General Discussion
- Replies: 3
- Views: 1681
Texture formats
Hello, Just found this amazing library, and I'm going to use it with my project, but there are a few questions I would like to do about textures, I was checking the SDK and it shows that only a few formats are supported, I would be using it for a cross-platform game, and I am going to use specific t...