Search found 4 matches

by Djekke
03 May 2019, 02:43
Forum: General Discussion
Replies: 3
Views: 1365

Re: Any way to override the style from code?

It's not what we need here. The situation is like this: We have global ResourceDictionary in DefaultStyles.xaml that used in a lot of different places. We have a style with a specific key in this ResourceDictionary Is there a way to override this style on global level? (Not locally override it in so...
by Djekke
07 Dec 2018, 20:15
Forum: General Discussion
Replies: 9
Views: 3174

Re: SelectedItem Listbox

Ok, I was able to reproduce the crash with NoesisGUI 2.1.0f1.
Can you please report it in our bugtracker so we can solve it for the upcoming 2.2 version?
Done. https://www.noesisengine.com/bugs/view.php?id=1371
by Djekke
07 Dec 2018, 17:58
Forum: General Discussion
Replies: 9
Views: 3174

Re: SelectedItem Listbox

I've tried the following code and xaml in Unity with NoesisGUI 2.1.0f1 and it worked fine: Items get selected and a message gets written to the Unity console. If you get a crash, could you please create a ticket in our bugtracker and attach a crash dump so we can find what failed? My problem happen...
by Djekke
07 Dec 2018, 10:13
Forum: General Discussion
Replies: 9
Views: 3174

Re: SelectedItem Listbox

Hi, I just tried your example and confirmed it is a bug in our side. The problem is that the items of the list, as they are basic types, are boxed when transferred to the native world, and each time we ask about an item, a different boxed object is created in C++, so selection fails to find the ite...