Search found 8 matches
- 19 Dec 2019, 12:33
- Forum: General Discussion
- Replies: 1
- Views: 1487
Re: How to prevent mouse clicks from being processed by objects behind the GUI in Unity
I was using Input.GetMouseButtonUp on the gameObject which was correctly triggering after the Grid mouse events thus was preventing me from reacting to the mouse at the appropriate time. I've switched to GetMouseDown which fires while the UI is visible and so I can use the mouseEnter and mouseLeave ...
- 18 Dec 2019, 22:53
- Forum: General Discussion
- Replies: 1
- Views: 1487
How to prevent mouse clicks from being processed by objects behind the GUI in Unity
Hi, NoesisGui Unity I have a button on a grid and I have MouseEnter and MouseLeave events attached to the Grid I'm detecting onMouseEnter and onMouseLeave so that I can disable and enable click behaviour on objects under the GUI and I'm experience odd click events I get a mouseEnter when I move the ...
- 10 Apr 2019, 15:52
- Forum: General Discussion
- Replies: 10
- Views: 7728
Re: Unity crashes on OSX when Graphics API (Auto) using Metal
I've been performing some more tests with the changes you recommended it appears to be more stable ( culling mask ).
The crash I experienced after the change must have been related to Unity not Noesis.
The crash I experienced after the change must have been related to Unity not Noesis.
- 07 Apr 2019, 11:49
- Forum: General Discussion
- Replies: 10
- Views: 7728
Re: Unity crashes on OSX when Graphics API (Auto) using Metal
I've tried the project attached to the bug and it works ok, however my project is quite different. I am working on an RTS game with two cameras. The game starts ok and works until I pan the camera that's when unity crashes. If I switch the Graphics API to OpenGL it works but fails consistently on Me...
- 05 Apr 2019, 14:16
- Forum: General Discussion
- Replies: 10
- Views: 7728
Re: Unity crashes on OSX when Graphics API (Auto) using Metal
Spoke to soon :( crashed again
Is this required on all cameras ?
Is this required on all cameras ?
- 05 Apr 2019, 14:14
- Forum: General Discussion
- Replies: 10
- Views: 7728
Re: Unity crashes on OSX when Graphics API (Auto) using Metal
Ok thanks I've changed the culling mask and it seems to be working.
- 05 Apr 2019, 14:01
- Forum: General Discussion
- Replies: 10
- Views: 7728
Re: Unity crashes on OSX when Graphics API (Auto) using Metal
Yes I do have two cameras one with different depths for UI overlay ( moving from old UI to Noesis ) and other for the game
- 05 Apr 2019, 13:44
- Forum: General Discussion
- Replies: 10
- Views: 7728
Unity crashes on OSX when Graphics API (Auto) using Metal
On Unity version 2018.3.5f1 on OSX with the latest version of Noesis v2.2.1 When running the project it consistently crashes with the following editor log message MTLRenderPipelineDescriptorInternal validateWithDevice failed assertion rasterSampleCount (0) is not supported by device I have the Edito...