Search found 8 matches

by BrainByte
19 Dec 2019, 12:33
Forum: General Discussion
Replies: 1
Views: 1487

Re: How to prevent mouse clicks from being processed by objects behind the GUI in Unity

I was using Input.GetMouseButtonUp on the gameObject which was correctly triggering after the Grid mouse events thus was preventing me from reacting to the mouse at the appropriate time. I've switched to GetMouseDown which fires while the UI is visible and so I can use the mouseEnter and mouseLeave ...
by BrainByte
18 Dec 2019, 22:53
Forum: General Discussion
Replies: 1
Views: 1487

How to prevent mouse clicks from being processed by objects behind the GUI in Unity

Hi, NoesisGui Unity I have a button on a grid and I have MouseEnter and MouseLeave events attached to the Grid I'm detecting onMouseEnter and onMouseLeave so that I can disable and enable click behaviour on objects under the GUI and I'm experience odd click events I get a mouseEnter when I move the ...
by BrainByte
10 Apr 2019, 15:52
Forum: General Discussion
Replies: 10
Views: 7728

Re: Unity crashes on OSX when Graphics API (Auto) using Metal

I've been performing some more tests with the changes you recommended it appears to be more stable ( culling mask ).

The crash I experienced after the change must have been related to Unity not Noesis.
by BrainByte
07 Apr 2019, 11:49
Forum: General Discussion
Replies: 10
Views: 7728

Re: Unity crashes on OSX when Graphics API (Auto) using Metal

I've tried the project attached to the bug and it works ok, however my project is quite different. I am working on an RTS game with two cameras. The game starts ok and works until I pan the camera that's when unity crashes. If I switch the Graphics API to OpenGL it works but fails consistently on Me...
by BrainByte
05 Apr 2019, 14:16
Forum: General Discussion
Replies: 10
Views: 7728

Re: Unity crashes on OSX when Graphics API (Auto) using Metal

Spoke to soon :( crashed again

Is this required on all cameras ?
by BrainByte
05 Apr 2019, 14:14
Forum: General Discussion
Replies: 10
Views: 7728

Re: Unity crashes on OSX when Graphics API (Auto) using Metal

Ok thanks I've changed the culling mask and it seems to be working.
by BrainByte
05 Apr 2019, 14:01
Forum: General Discussion
Replies: 10
Views: 7728

Re: Unity crashes on OSX when Graphics API (Auto) using Metal

Yes I do have two cameras one with different depths for UI overlay ( moving from old UI to Noesis ) and other for the game
by BrainByte
05 Apr 2019, 13:44
Forum: General Discussion
Replies: 10
Views: 7728

Unity crashes on OSX when Graphics API (Auto) using Metal

On Unity version 2018.3.5f1 on OSX with the latest version of Noesis v2.2.1 When running the project it consistently crashes with the following editor log message MTLRenderPipelineDescriptorInternal validateWithDevice failed assertion rasterSampleCount (0) is not supported by device I have the Edito...