Search found 11 matches

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by jswigart
27 Jun 2019, 15:17
Forum: General Discussion
Replies: 11
Views: 395

Re: navigation between panel

But isn't that adding to a grid, and so it would be arranged in a grid like fashion, rather than in an overlay window sort of fashion?
by jswigart
27 Jun 2019, 05:21
Forum: General Discussion
Replies: 11
Views: 395

Re: navigation between panel

Most games have panels of UI open over the top of each other. For instance, you could hit escape and a menu would pop up over the existing game UI. How can you do that with Noesis?
by jswigart
27 Jun 2019, 00:29
Forum: General Discussion
Replies: 5
Views: 198

Re: Runtime resource registration

Yes
by jswigart
25 Jun 2019, 15:09
Forum: General Discussion
Replies: 5
Views: 198

Re: Runtime resource registration

Thanks. I've finally figured out how to runtime load textures as you describe, but will definately need to do other resource types in the near future. Any ETA on that? Even my textures I'd like to atlas and make image brushes for, which will presumably require runtime registration.
by jswigart
25 Jun 2019, 06:26
Forum: General Discussion
Replies: 5
Views: 198

Runtime resource registration

I am working on an app that is meant to load a bunch of resources from the file system(user generated content), so the content won't initially be in any resource dictionaries during startup. I need to know how to register new content with the system such that it can be used by Noesis. It seems that ...
by jswigart
25 Jun 2019, 02:05
Forum: General Discussion
Replies: 1
Views: 86

Can't get a simple control template to work

I filed a bug https://www.noesisengine.com/bugs/view.php?id=1507 But what I'm trying to do is do some pretty basic stuff to learn XAML and Noesis. I've got a unity project where I am experimenting with mocking up a UI in blend and testing it in Unity. Just as I started to try and make some control t...
by jswigart
19 Mar 2019, 13:43
Forum: General Discussion
Replies: 5
Views: 313

Re: Question about scaling a large UI

How does noesis generate the geometry to draw in a scrollable view for example? In NGUI, it involves laying out all those elements and generating a giant mesh buffer of all that geometry, even though only some small slice of it would ever be seen at a given time. Presumably you aren't batching contr...
by jswigart
18 Mar 2019, 13:45
Forum: General Discussion
Replies: 5
Views: 313

Re: Question about scaling a large UI

Excellent, thanks
by jswigart
16 Mar 2019, 17:27
Forum: General Discussion
Replies: 8
Views: 356

Re: Memory and Performance Implications of a Large Resource Dictionary

You should absolutely be using an image atlas for this sort of thing, and defining the brushes. I'm using 2 textures that have over 1000 128x128 icons split between them. For your item count, you can easily atlas them into 1 texture. My Resource dictionary xaml has a bunch of entries like this <Imag...
by jswigart
16 Mar 2019, 17:22
Forum: General Discussion
Replies: 5
Views: 313

Question about scaling a large UI

I'm evaluating NoesisGUI for a game where we currently use NGUI, and I have a couple questions about scaling. Suppose you have a scrollable list box with 10,000 or more rows in a table/grid with 3-4 columns of data. With our current UI(NGUI), this was obscenely expensive, as the UI system still buil...
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