Search found 5 matches

by professionaljones
17 Apr 2019, 19:19
Forum: General Discussion
Replies: 11
Views: 698

Re: Unable to Package Shooter Game example for web

I have Multithreading disabled in the project but enabled the multi threading and related WebAssembly flags in Chrome. We're working on getting LAN/WAN support functional.
by professionaljones
15 Apr 2019, 21:05
Forum: General Discussion
Replies: 11
Views: 698

Re: Unable to Package Shooter Game example for web

EDIT: Disabling the option to not cook editor content and disabling multithreading in the HTML settings allowed me to create a fully functional build that works in both Chrome and Firefox Nightly Hi, That's weird, I didn't get any of those errors. Can you manually delete the directory Intermediate/...
by professionaljones
15 Apr 2019, 20:09
Forum: General Discussion
Replies: 11
Views: 698

Re: Unable to Package Shooter Game example for web

[456/457] ShooterGame.js emscripten:INFO: generating system library: libcxx_noexcept.a... (this will be cached in "W:\EpicGames\4.22\UnrealEngine\Engine\Intermediate\Build\HTML5\EmscriptenCache\asmjs\libcxx_noexcept.a" for subsequent builds) emscripten:INFO: - ok emscripten:INFO: generating system ...
by professionaljones
15 Apr 2019, 19:30
Forum: General Discussion
Replies: 11
Views: 698

Re: Unable to Package Shooter Game example for web

Hi professionaljones, You may like to hear that HTML5 is working on UE4.22 with the latest Noesis SDK 2.2.1 and the latest plugin code from GitHub. I just tested the Shooter sample on Chrome and it works. Please, also make sure you have the latest sample code, since some changes were required to ma...
by professionaljones
30 Mar 2019, 22:50
Forum: General Discussion
Replies: 11
Views: 698

Unable to Package Shooter Game example for web

Hi there! I'm trying to test a packaged version of the NoesisGUI Shooter Game example project and I'm running into this issue. https://cdn.discordapp.com/attachments/540008049604165655/560907370096754701/unknown.png I've rebuilt the engine (from source), rebuilt the project multiple times and triple...