Search found 44 matches

by Jamieh
28 Aug 2020, 15:40
Forum: General Discussion
Replies: 8
Views: 445

Re: Unity Android: Tooltip under overlay dialog is getting activated when dialog is dismissed by touch.

I will have to build one--I will get back to you when I have it. Thanks.
by Jamieh
26 Aug 2020, 07:51
Forum: General Discussion
Replies: 8
Views: 445

Re: Unity Android: Tooltip under overlay dialog is getting activated when dialog is dismissed by touch.

With mouse off I am seeing different behavior (aka, holding a finger on an element doesn't trigger the tool tip) but this particular problem still seems to be there. If I have an overlay with an ok button and the ok button is right above an item on the main screen with a tooltip, touching the OK but...
by Jamieh
25 Aug 2020, 22:53
Forum: General Discussion
Replies: 13
Views: 838

Re: Turn off continuous rendering in Unity?

This sounds great. But I may have things mixed up--would we want to turn "Continuous Rendering" on or off to have better performance on something that is Noesis on a camera? I thought I wanted it off but I may misunderstand the terminology here. I would prefer rendering only when there is a Noesis c...
by Jamieh
20 Aug 2020, 19:13
Forum: General Discussion
Replies: 8
Views: 445

Re: Unity Android: Tooltip under overlay dialog is getting activated when dialog is dismissed by touch.

Thanks! I have a useable workaround for now, but I'd rather not have to actively prevent this.
by Jamieh
19 Aug 2020, 11:27
Forum: General Discussion
Replies: 8
Views: 445

Re: Unity Android: Tooltip under overlay dialog is getting activated when dialog is dismissed by touch.

Ok, having looked at this more, it has something to do with the fact that I'm dismissing the overlays with a Command, and the touch event isn't being "handled" and is therefore going through to the underlying UI element. If I handle the Touch Down event separately from the Command I don't have the p...
by Jamieh
17 Aug 2020, 18:05
Forum: General Discussion
Replies: 8
Views: 445

Unity Android: Tooltip under overlay dialog is getting activated when dialog is dismissed by touch.

In our UI, we have several tooltips. These are generally for the WebGL build for users who have mouse, but we've left them in the Android build and you seem to be able to activate them with a "press and hold" on the UI element, which is sometimes useful for our users. I'm seeing one problem though. ...
by Jamieh
17 Aug 2020, 17:58
Forum: General Discussion
Replies: 13
Views: 838

Re: Turn off continuous rendering in Unity?

Thanks, I may try this. In the meantime, setting the Unity target framerate to 30 fps seems to have alleviated the performance and battery issues, so I think we'll run with that for now.
by Jamieh
13 Aug 2020, 07:31
Forum: General Discussion
Replies: 13
Views: 838

Re: Turn off continuous rendering in Unity?

Our game is 100% 2D using Noesis. We don't have any 3D objects. I think the increased efficiency of Noesis 3 may have been the issue. I was seeing it driving 80 FPS on my desktop. I think the attempt to maximize framerate was causing our WebGL customers problems. They were complaining of their lapto...
by Jamieh
11 Aug 2020, 17:23
Forum: General Discussion
Replies: 13
Views: 838

Turn off continuous rendering in Unity?

Our app is rendering Noesis via Camera Overlay render mode in Unity. Is there a way to turn off continuous rendering for this mode? The tooltip says the "Continuous Rendering" flag is ignored for Camera Overlay mode, and I don't fully understand the NoesisView.NeedsRendering flag. When we upgraded f...
by Jamieh
24 Jul 2020, 18:39
Forum: General Discussion
Replies: 2
Views: 380

Re: Can you change the Unity Noesis default FontSize at runtime?

Cool, I will try these suggestions. Thanks!