Search found 11 matches
- 29 Sep 2020, 19:08
- Forum: General Discussion
- Replies: 4
- Views: 881
Re: Working with Noesis Samples in Blend
Thanks a lot, Noa3 & sfernandez! The Resources tab really works wonders, I don't know how I could miss it before - that's exactly what I had in mind when I wondered how this should work :) And big thanks for tutorials, I could definitely use getting some foundations in WPF as I feel I'm struggli...
- 28 Sep 2020, 19:12
- Forum: General Discussion
- Replies: 4
- Views: 881
Working with Noesis Samples in Blend
Hello, I have probably more XAML/Blend question, but maybe someone can point me in the right direction. I managed to open various samples in Blend and after installing needed NuGet it even shows the entire UI in Design view for MainWindow.xaml, and runs the UI sample just fine directly in Blend. Wha...
- 08 Aug 2019, 21:57
- Forum: General Discussion
- Replies: 3
- Views: 1013
Re: Text rendering / OpenGL / glyph textures
Ok thanks for the support - I will investigate the states for working GL and how texture should look like. It almost works so I'm missing something small - at least I'm pretty sure the font loading is working :)
- 08 Aug 2019, 19:54
- Forum: General Discussion
- Replies: 3
- Views: 1013
Re: Text rendering / OpenGL / glyph textures
This is what is displayed when I turn on "font rendering", and draw that glitched glyph texture: Render: badrender.PNG Texture view in RenderDoc: badtexture.PNG So "something" is right there, the text from XAML is: Hello world The quick brown fox jumps over the lazy dog so you ca...
- 08 Aug 2019, 19:35
- Forum: General Discussion
- Replies: 5
- Views: 1293
Re: Order of rendering - am I missing something?
Thanks, I will try this, though I'm using OpenGL so the calls will most likely be a bit different. I have one more problem, but I will make separate post - I hit a wall with this, and while I managed to implement all the shader permutations, paint modes - I can't wrap my head around font rendering :...
- 08 Aug 2019, 19:26
- Forum: General Discussion
- Replies: 3
- Views: 1013
Text rendering / OpenGL / glyph textures
Hi, I think I need some help pushing me forward with this, after hours spent in RenderDoc, going through memory and trying to compare my implementation with provided GL renderer - I can't tell if I'm doing anything wrong. The result is - I see no fonts, just filled geometry - I disabled sampling of ...
- 07 Aug 2019, 20:19
- Forum: General Discussion
- Replies: 5
- Views: 1293
Re: Order of rendering - am I missing something?
Ok, I think I found the issue - you can even delete this whole topic because it's not Noesis related. Seems like my UI render queue was mistakenly ordered, and because it was stable sort it was not varying frame by frame but it somehow was changing from app execution to exeuction. I'm now getting co...
- 07 Aug 2019, 20:11
- Forum: General Discussion
- Replies: 5
- Views: 1293
Re: Order of rendering - am I missing something?
Ok I played with ZIndex and it seems to have no effect - my rectangle sitting on -10 ZIndex still covers anything that's on default (0) one. This is weird.
- 07 Aug 2019, 20:08
- Forum: General Discussion
- Replies: 5
- Views: 1293
Order of rendering - am I missing something?
Hello, I just recently integrated NoesisGUI into my engine, using custon OpenGL renderer which is pretty solid and works with GL4.6. I noticed that Noesis doesn't give much control over geometry at all, instead it sends full data to a mapped buffer (no control over how data is kept in memory) which ...
- 26 Jul 2019, 22:20
- Forum: General Discussion
- Replies: 2
- Views: 1003
Re: Exposing NoesisGui C++ API to scripting language
Thanks a lot! I will have a look - I started to dig into Noesis classes and try to understand how I could work around the static nature of templates while retaining dynamic reflection from script engine. It looks like the Unreal code should push me forward real quick, as it seems to follow similar p...