Search found 5 matches
- 21 Oct 2013, 05:51
- Forum: General Discussion
- Replies: 1
- Views: 2239
PPAA vs MSAA
Hi I have some graphic elements being imported from Inkscape. I find that PPSA gives me better visual results then MSAA. When I re size the edit window (Game) though my elements revert back to the look I get when MSAA is chosen and I have to swap between MSAA and PPAA to get the elements looking oka...
- 07 Oct 2013, 18:29
- Forum: General Discussion
- Replies: 7
- Views: 4213
Re: Trouble shooting steps in Unity
(I can't test it myself because Inkscape is unable to import from the xaml you gave me, I would need the original svg). Hmm I was able to load the last set of xaml exported from inkscape back into inkscape. Perhaps inkscape does not like the grid tag I added previously? Edit - Paste-bin removed as ...
- 07 Oct 2013, 18:08
- Forum: General Discussion
- Replies: 7
- Views: 4213
Re: Trouble shooting steps in Unity
Changing that parm lets the outputed xaml display properly in Unity. Would it be possible to get a bug fix for the Matrix parsing error. It is a little tedious to replace those spaces for comma's.
Thanks
Thanks
- 07 Oct 2013, 15:15
- Forum: General Discussion
- Replies: 7
- Views: 4213
Re: Trouble shooting steps in Unity
Hi, Thanks for the reply. How would i force Inkscape to use that method when exporting the xaml? Also do you folks have any tips/hints on how to setup the artwork to make it easier to work with in blend and NoesisGUI?
Thanks
Thanks
- 06 Oct 2013, 16:54
- Forum: General Discussion
- Replies: 7
- Views: 4213
Trouble shooting steps in Unity
Hi, I have reposted the following from the Unity forum "Hi I exported the xaml from inkscape and then opened it in Blend for VS 2013 Preview. I copied the grid tags from the tux sample posted earlier but i get the error mentioned above in the editor when i press play. When the xaml file is firs...