Search found 33 matches

by Mikael Gyth
24 Feb 2018, 12:23
Forum: General Discussion
Replies: 5
Views: 2142

Re: Example of Noesis interacting with Unity3D

Brilliant, thanks. This should be the tutorial, simple short and easy to understand.
by Mikael Gyth
21 Feb 2018, 15:30
Forum: General Discussion
Replies: 5
Views: 2142

Re: Example of Noesis interacting with Unity3D

Firstly I'm sorry if I came off a bit brash in my original post, I know it's not a good excuse to not be polite but I was frustrated. Could you please elaborate a bit more about that "mess" you are talking about? Well, Neither Visual Studio or Blend is able to "handle" the XAML files very well. Ther...
by Mikael Gyth
21 Feb 2018, 06:35
Forum: General Discussion
Replies: 5
Views: 2142

Example of Noesis interacting with Unity3D

Hello. I haven't been using Noesis GUI for over 3 years, and some things have changed since then. I was able to set up Noesis in Unity and get A GUI showing some values bound to by a ViewModel. So the GUI itself is working, even if it's a mess to have all this code that neither Unity, Visual Studio ...
by Mikael Gyth
23 Oct 2014, 09:34
Forum: General Discussion
Replies: 5
Views: 2430

Re: Dynamic Fontsize

What type should I use in the Binding? If I use Double/double i get this error: Exception: Can't launch PropertyChanged event. Property 'FontLarge' not registered for type 'Assets.Scripts.GUI.MySettings' Noesis.Error.Check () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisError.cs:60) Noesis.Extend...
by Mikael Gyth
22 Oct 2014, 23:16
Forum: General Discussion
Replies: 5
Views: 2430

Re: Dynamic Fontsize

Hello. That is a good idea, I will try it. I think my solution should work in WPF I found it on StackXchange as an answer to a similar question, just not related to Noesis or Unity. It would be really awesome if you could set the FontSize as a relative sizes like CSS's em. And then be able to change...
by Mikael Gyth
22 Oct 2014, 14:00
Forum: General Discussion
Replies: 5
Views: 2430

Dynamic Fontsize

Hello again. As we have been working with Android and iPhone lately we have seen that there we need to be able to change the font size of the application depending on what resolution the device has. So I attempted to use a DynamicResource like this: <sys:Double x:Key="BigFontSize">32</sys:Double> an...
by Mikael Gyth
21 Oct 2014, 11:10
Forum: General Discussion
Replies: 8
Views: 2643

Re: Android Crashes

Hello.
Initially the project crashed on all Android devices AVD and Physical.
And yes, after rebuilding the project we where able to run it without any problems.
If you PM me an email address, i can send you a download link to the troubled project.
by Mikael Gyth
21 Oct 2014, 09:44
Forum: General Discussion
Replies: 5
Views: 1898

Re: VisualtreeHelper not catching clik on ComboBox

What happens is (With either of the original code or the code provided from you): - When I click on parts of the GUI (other than the ComboBox) the click doesn't go through. The hit test is not triggered as the underlaying GameObjects aren't hit. http://3dsolutions.no/Files/workingpart.jpg - When I c...
by Mikael Gyth
20 Oct 2014, 14:51
Forum: General Discussion
Replies: 5
Views: 1898

Re: VisualtreeHelper not catching clik on ComboBox

Just tested it and still get clicks trough the ComboBox. (It might be trough all of the GUI but the ComboBox is the only element overlapping the GameObjects)
by Mikael Gyth
19 Oct 2014, 17:18
Forum: General Discussion
Replies: 5
Views: 1898

VisualtreeHelper not catching click on ComboBox

Hello. I tried to use VisualTreeHelper to stop clicks from going trough the GUI to the underlaying GameObjects. And this seem to work fine except when I click on a item in a ComboBox. Is there a way to get around this? The code I use. ... root = Camera.main.GetComponent<NoesisGUIPanel>().GetRoot<Gri...