Search found 33 matches
- 24 Feb 2018, 12:23
- Forum: General Discussion
- Replies: 5
- Views: 2142
Re: Example of Noesis interacting with Unity3D
Brilliant, thanks. This should be the tutorial, simple short and easy to understand.
- 21 Feb 2018, 15:30
- Forum: General Discussion
- Replies: 5
- Views: 2142
Re: Example of Noesis interacting with Unity3D
Firstly I'm sorry if I came off a bit brash in my original post, I know it's not a good excuse to not be polite but I was frustrated. Could you please elaborate a bit more about that "mess" you are talking about? Well, Neither Visual Studio or Blend is able to "handle" the XAML files very well. Ther...
- 21 Feb 2018, 06:35
- Forum: General Discussion
- Replies: 5
- Views: 2142
Example of Noesis interacting with Unity3D
Hello. I haven't been using Noesis GUI for over 3 years, and some things have changed since then. I was able to set up Noesis in Unity and get A GUI showing some values bound to by a ViewModel. So the GUI itself is working, even if it's a mess to have all this code that neither Unity, Visual Studio ...
- 23 Oct 2014, 09:34
- Forum: General Discussion
- Replies: 5
- Views: 2430
Re: Dynamic Fontsize
What type should I use in the Binding? If I use Double/double i get this error: Exception: Can't launch PropertyChanged event. Property 'FontLarge' not registered for type 'Assets.Scripts.GUI.MySettings' Noesis.Error.Check () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisError.cs:60) Noesis.Extend...
- 22 Oct 2014, 23:16
- Forum: General Discussion
- Replies: 5
- Views: 2430
Re: Dynamic Fontsize
Hello. That is a good idea, I will try it. I think my solution should work in WPF I found it on StackXchange as an answer to a similar question, just not related to Noesis or Unity. It would be really awesome if you could set the FontSize as a relative sizes like CSS's em. And then be able to change...
- 22 Oct 2014, 14:00
- Forum: General Discussion
- Replies: 5
- Views: 2430
Dynamic Fontsize
Hello again. As we have been working with Android and iPhone lately we have seen that there we need to be able to change the font size of the application depending on what resolution the device has. So I attempted to use a DynamicResource like this: <sys:Double x:Key="BigFontSize">32</sys:Double> an...
- 21 Oct 2014, 11:10
- Forum: General Discussion
- Replies: 8
- Views: 2643
Re: Android Crashes
Hello.
Initially the project crashed on all Android devices AVD and Physical.
And yes, after rebuilding the project we where able to run it without any problems.
If you PM me an email address, i can send you a download link to the troubled project.
Initially the project crashed on all Android devices AVD and Physical.
And yes, after rebuilding the project we where able to run it without any problems.
If you PM me an email address, i can send you a download link to the troubled project.
- 21 Oct 2014, 09:44
- Forum: General Discussion
- Replies: 5
- Views: 1898
Re: VisualtreeHelper not catching clik on ComboBox
What happens is (With either of the original code or the code provided from you): - When I click on parts of the GUI (other than the ComboBox) the click doesn't go through. The hit test is not triggered as the underlaying GameObjects aren't hit. http://3dsolutions.no/Files/workingpart.jpg - When I c...
- 20 Oct 2014, 14:51
- Forum: General Discussion
- Replies: 5
- Views: 1898
Re: VisualtreeHelper not catching clik on ComboBox
Just tested it and still get clicks trough the ComboBox. (It might be trough all of the GUI but the ComboBox is the only element overlapping the GameObjects)
- 19 Oct 2014, 17:18
- Forum: General Discussion
- Replies: 5
- Views: 1898
VisualtreeHelper not catching click on ComboBox
Hello. I tried to use VisualTreeHelper to stop clicks from going trough the GUI to the underlaying GameObjects. And this seem to work fine except when I click on a item in a ComboBox. Is there a way to get around this? The code I use. ... root = Camera.main.GetComponent<NoesisGUIPanel>().GetRoot<Gri...