Search found 3 matches

by mikmueller
20 Nov 2019, 10:34
Forum: General Discussion
Replies: 9
Views: 3409

Re: Interaction Element not supported in Unity

Hi and welcome, In NoesisGUI Unity package we include our own implementation of interactivity behaviors and triggers, you can find them under Assets/NoesisGUI/Samples/Interactivity/ folder. Did you import that folder in your project? Since it is part of the framework, I don't get why it is located ...
by mikmueller
08 Aug 2019, 12:58
Forum: General Discussion
Replies: 3
Views: 2189

Re: Trouble relaying MouseEvents

The thing is, the View is rendered on a RawImage (via RenderTexture) and lies within the Unity-GUI. Therefore, a MeshCollider does nothing. I managed to write a Script that relays most of the inputs and works quite good for the set-up you see in the screenshot. (Important: Deactivate Mouse Input (an...
by mikmueller
05 Aug 2019, 11:11
Forum: General Discussion
Replies: 3
Views: 2189

Trouble relaying MouseEvents

Hi! I'm having a little issue with relaying MouseEvents, especially Clicks. While I can easily relay the Mouse- Position like this (and verify it through MouseOver-Effects): _view.MouseMove(_localPosX, _localPosY); it basically totally ignores the following: _view.MouseButtonDown(_localPosX, _localP...