Search found 9 matches
- 10 Sep 2019, 02:48
- Forum: General Discussion
- Replies: 3
- Views: 5272
Re: Render Texture from NoesisView has black background
Here is a screenshot of one of our UI elements, we want the black to be transparent. we use a render texture on a unity UI element. we have found the render texture to be the problem we want to know what settings we use to get the alpha to be displayed on the Unity UI element/Render Texture. https:/...
- 09 Sep 2019, 10:02
- Forum: General Discussion
- Replies: 3
- Views: 5272
Render Texture from NoesisView has black background
How do I Render a texture from noesisView to render texture and it not have a black background rather transparent?
- 08 Aug 2019, 08:14
- Forum: General Discussion
- Replies: 2
- Views: 4140
Re: Having 2 NoesisGUI and Rendering one behind the other.
Could solve this if im able to get NoesisGUI to Render over everything, so making it the first thing to render on the screen, rather then unity UI canvas.
- 08 Aug 2019, 07:35
- Forum: General Discussion
- Replies: 2
- Views: 4140
Having 2 NoesisGUI and Rendering one behind the other.
I have two XAML created working with the noesisVIew, however, I want to know how I would go about placing both of them in a scene and having one rendering behind the other.
I have tried with the render texture method, but im unsure of how I would place the unity UI behind the XAML UI.
I have tried with the render texture method, but im unsure of how I would place the unity UI behind the XAML UI.
- 26 Jul 2019, 02:46
- Forum: General Discussion
- Replies: 5
- Views: 4402
Re: Gamepad_Accept not calling click events
protected override bool ConnectEvent(object source, string eventName, string handlerName) { if (eventName == "Click" && handlerName == "SPP_FreeSurfButton") { ((Button)source).Click += this.toFreeSurfPanel; return true; } return false; } Here is the above code that handl...
- 25 Jul 2019, 03:22
- Forum: General Discussion
- Replies: 3
- Views: 4589
Re: Loading ResourceDirectorys on runtime.
This does look like what I need exactly, is it possible to get the c# version?.
- 25 Jul 2019, 02:38
- Forum: General Discussion
- Replies: 5
- Views: 4402
Re: Gamepad_Accept not calling click events
The buttons work with a gamepad on the samples, but I have the same error of it not clicking the accept function, the buttons are getting called on the gamepad, just the click event is not.
I am using your input mapping system.
I am using your input mapping system.
- 24 Jul 2019, 08:39
- Forum: General Discussion
- Replies: 5
- Views: 4402
Gamepad_Accept not calling click events
Im trying to do a very basic click a button and run a function, the function works with the mouse and has no problem. but every time i try to use a gamepad it does not pick up the input, im not to sure what I am doing wrong. I have a simple button <Button x:Name="SPP_FreeSurfButton" Conten...
- 19 Jul 2019, 05:02
- Forum: General Discussion
- Replies: 3
- Views: 4589
Loading ResourceDirectorys on runtime.
What im attempting to do is have XAML files load a resource directory from start, based on an if statement. For example, I have 2 resource directories, blue and red, both with the same key "buttonColor". with different colour brushes. What I want to do is check on runtime through a script,...