Search found 10 matches

by nizesh
20 Aug 2019, 22:00
Forum: General Discussion
Replies: 6
Views: 81

Re: Support for Custom Rendering in Unity C#

Thanks for the help. I really appreciate it. I have already managed to get the graphs rendered as seen in the image https://ibb.co/YRtyx2G . However, I didn't do it through the MVVM pattern as I am fairly new to this pattern and I'm not so used to thinking that way (This is the first C# project I'm ...
by nizesh
19 Aug 2019, 20:51
Forum: General Discussion
Replies: 6
Views: 81

Re: Support for Custom Rendering in Unity C#

After careful consideration of your suggestion and a thoughtful reprocessing of my problem, I've finally managed to solve this issue. The problem isn't with dynamically loading the TreeView but that the data I receive to populate the Canvas is in a different thread and I was trying to update the UI ...
by nizesh
15 Aug 2019, 15:57
Forum: General Discussion
Replies: 6
Views: 81

Re: Support for Custom Rendering in Unity C#

The UIElement.OnRender would definitely help for sure. The reason I'm needing a Custom Rendering is because the Visual Tree would be unique for each dataset that I'm using and the elements inside the VIsualTree need to be populated dynamically. Do you know by when the UIElement.OnRender functionalit...
by nizesh
13 Aug 2019, 17:43
Forum: General Discussion
Replies: 6
Views: 81

Support for Custom Rendering in Unity C#

I am in a need for a custom rendering to create something similar to this https://ibb.co/JqyvCsy . I'm writing the logic for plotting each ellipse, and lines, the distance between them and the positioning of the UIElements. I'm overriding the Canvas and that's where I'm plotting these UIElements. Bu...
by nizesh
08 Aug 2019, 16:47
Forum: General Discussion
Replies: 3
Views: 45

Re: The calling thread cannot access this object because a different thread owns it.

Yeah. The place from where I'm calling that function is the place where I receive my data. The logic I'm trying to implement is whenever the data gets updated, the UI needs to be invalidated as well. I think that error message is showing up because I'm trying to access the UI thread from the main th...
by nizesh
07 Aug 2019, 18:03
Forum: General Discussion
Replies: 3
Views: 45

The calling thread cannot access this object because a different thread owns it.

I'm trying to render a CustomCanvas view programmatically public class GraphCanvas : Canvas { ... public void renderGraph() { Rectangle rect = new Rectangle(); rect.Width = 200; rect.Height = 100; rect.Fill = Brushes.Blue; this.Children.Add(rect); } } I'm calling this method renderGraph(); from anot...
by nizesh
02 Aug 2019, 21:11
Forum: General Discussion
Replies: 7
Views: 79

Re: Interaction Element not supported in Unity

I'll try to implement them as you said. Thanks a lot for the help
by nizesh
01 Aug 2019, 20:33
Forum: General Discussion
Replies: 7
Views: 79

Re: Interaction Element not supported in Unity

That worked like a charm. Thank you so much. I really appreciate it. :D I'm trying to generate an interactive flow graphs something like this https://ibb.co/JqyvCsy in Unity using Noesis framework. Right now I'm trying to build an entire graph engine from the ground zero. It would be very helpful if...
by nizesh
01 Aug 2019, 18:03
Forum: General Discussion
Replies: 7
Views: 79

Re: Interaction Element not supported in Unity

Hi @sfernandez Thanks for the prompt response. I don't see the Interactivity folder inside the Assets/NoesisGUI/Samples directory. All I have is shown in the image in the link https://ibb.co/D9Xyj90 I also don't see the Interactivity Folder at the github page https://github.com/Noesis/Tutorials/tree...
by nizesh
31 Jul 2019, 22:40
Forum: General Discussion
Replies: 7
Views: 79

Interaction Element not supported in Unity

Hi, I very new to Noesis GUI and I'm trying to apply the Interactivity Behaviour as shown in this page https://www.noesisengine.com/docs/2.2/App.Interactivity.Behaviors.html. It doesn't show any errors in XAML inside Visual Studio but when I run the code in Unity, it gives me this error NoesisExcept...