Search found 4 matches

by wittyeggnog
17 Sep 2019, 16:20
Forum: General Discussion
Replies: 8
Views: 2416

Re: QuestLog Example Creating Approximately 5KB of Garbage Each Frame

No client reported performance issues about this so far. I'm showing you. The steps are trivial. And the absolute fact is that in Unity3D if you generate garbage long enough you'll eventually trigger GC. If you find a piece of code that should be free of garbage generation, please report about it a...
by wittyeggnog
17 Sep 2019, 03:24
Forum: General Discussion
Replies: 8
Views: 2416

Re: QuestLog Example Creating Approximately 5KB of Garbage Each Frame

Alright, so now that I've got the latest version (sorry for that; I should have checked that myself!), I no longer see any garbage generated on a per-frame basis while performing no actions. However, I am still seeing a considerable amount of garbage generated when interacting with the UI. https://w...
by wittyeggnog
16 Sep 2019, 16:29
Forum: General Discussion
Replies: 8
Views: 2416

Re: QuestLog Example Creating Approximately 5KB of Garbage Each Frame

I downloaded it from the Asset Store yesterday; the version is v2.1.0f1. In the Scene on the MainCamera the NoesisView settings are: RenderMode: Camera Overlay Enable PPAA: False Tessellation Quality: Medium Render Flags: Normal Enable Keyboard: True Enable Mouse: True Enable Touch: True Emulate Tou...
by wittyeggnog
15 Sep 2019, 19:02
Forum: General Discussion
Replies: 8
Views: 2416

QuestLog Example Creating Approximately 5KB of Garbage Each Frame

I am new to NoesisGUI and wanted to test to see if the framework was going to generate garbage each frame before integrating it into my project. I opened the QuestLog scene and started the profiler. Here's an image showing the results. https://www.dropbox.com/s/l93pjh19kqcul31/noesis%20quest%20log%2...