Search found 7 matches
- 07 Mar 2014, 20:30
- Forum: General Discussion
- Replies: 3
- Views: 4170
Re: Noesis + Mono/Xamarin
You're welcome. Good techniques are worth spreading. Noesis is like a heaven sent GUI solution for Unity. I really hope people notice Noesis and start to appreciate it. It would be awesome to be able to design cross-platform GUIs with this technique. From what I understand your willingness to invest...
- 15 Feb 2014, 18:21
- Forum: General Discussion
- Replies: 3
- Views: 4170
Noesis + Mono/Xamarin
I have just posted a suggestion in the Xamarin user forum for ppl to check out the Noesis GUI framework. (link http://forums.xamarin.com/discussion/13559/noesis-vector-and-xaml-based-cross-platform-gui-framework#latest) Feel free to chip in, correct any mistakes I may have made, and help spread the ...
- 13 Feb 2014, 19:50
- Forum: General Discussion
- Replies: 1
- Views: 1945
Unity Editor GUI
Are there any plans for making it possible to utilize the Noesis GUI in Unity's editor? So you could make customized editors using the Noses GUI?
Best regards
///JmD
Best regards
///JmD
- 30 Oct 2013, 08:03
- Forum: General Discussion
- Replies: 3
- Views: 3052
Re: Data binding through interface
Hello sfernandez, Thank you for your quick reply. It is always impressive to see such commitment to the users from the developer. One limiting factor is that my classes need to inherit from MonoBehaviour. I could "break out" all the properties from my classes that I want to data bind to, a...
- 29 Oct 2013, 01:14
- Forum: General Discussion
- Replies: 3
- Views: 3052
Data binding through interface
Are there any plans for making data binding possible by any other way than inheriting from BaseComponent? For example by implementing an interface (in the same way as INotifyPropertyChanged)? The need to inherit from BaseComponent really limits the flexibility of how to construct the classes to bind...
- 17 Oct 2013, 21:56
- Forum: General Discussion
- Replies: 3
- Views: 3246
Re: Unity trial problem
sfernandez - Thank you for your reply. You pointed out one important fact - the error messages is something I should keep an eye on. There were apparently a few issues with the XAML-files I tried, but now I have finally got one working. It shows up as expected when running the game in the Unity edit...
- 17 Oct 2013, 13:18
- Forum: General Discussion
- Replies: 3
- Views: 3246
Unity trial problem
I am evaluating the trial version for Unity. The supplied samples work, and I can even drop a XAML-file from the samples on to a Noesis GUIPanel in my own project, and that sample GUI shows when I'm running the project in the Unity Editor. But when I try to use some other XAML-file nothing shows. I'...