Search found 9 matches
- 09 Jan 2020, 00:02
- Forum: General Discussion
- Replies: 16
- Views: 7942
Re: Using an existent device (OpenGL)
There's any problem to call UpdateRenderTree and RenderOffscreen before view->Render()?
This way I just need to save render state once time.

This way I just need to save render state once time.

- 08 Jan 2020, 23:46
- Forum: General Discussion
- Replies: 16
- Views: 7942
Re: Using an existent device (OpenGL)
Solved!! Thanks for your time.
I had to store render state and restore it.
I had to store render state and restore it.
- 08 Jan 2020, 19:25
- Forum: General Discussion
- Replies: 16
- Views: 7942
Re: Using an existent device (OpenGL)
I see, ll try figured out why this is happening, thanks for your time. When I debug game with NoesisGUI render at RenderDoc, looks missing the "Colour Pass #1 (1 Targets + Depth), dno why.
- 08 Jan 2020, 19:18
- Forum: General Discussion
- Replies: 16
- Views: 7942
Re: Using an existent device (OpenGL)
glPushAttrib( GL_ALL_ATTRIB_BITS ) doesnt works?
- 08 Jan 2020, 19:08
- Forum: General Discussion
- Replies: 16
- Views: 7942
Re: Using an existent device (OpenGL)
When I call _view->GetRenderer()->UpdateRenderTree();, is bugging the Vertex Shader input. For this nothing is being drawn on screen...


- 08 Jan 2020, 18:48
- Forum: General Discussion
- Replies: 16
- Views: 7942
Re: Using an existent device (OpenGL)
Hmm its weird cuz removing view->Render is normal, so must have some Clear into view->Render.
The order of RenderOfScreen matters?
ll debug with RenderDoc.
The order of RenderOfScreen matters?
ll debug with RenderDoc.
- 08 Jan 2020, 16:50
- Forum: General Discussion
- Replies: 16
- Views: 7942
Re: Using an existent device (OpenGL)
<Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <Viewbox> <StackPanel Margin="50"> <Button Content="Hello World!" Margin="0,30,0,0"/> <Rectangle Height="5" Margin="-10,20,-10,0"> <Rectangle.Fill> <RadialGradientBru...
- 07 Jan 2020, 23:31
- Forum: General Discussion
- Replies: 16
- Views: 7942
Re: Using an existent device (OpenGL)
Cool. I managed to implement into my game, but the background is always black. https://puu.sh/EXrHJ/952737a13e.png Should be rendered on top of this screen, but isn't: https://puu.sh/EXrIK/d00cd4e64d.png Do you know why? Im calling view->render at Graphics::EndFrame (Urho3D), I tried to use glPushAt...
- 07 Jan 2020, 02:42
- Forum: General Discussion
- Replies: 16
- Views: 7942
Using an existent device (OpenGL)
Hello, I am trying to integrate NoesisGUI with Urho3D game engine, but I dont understand how I can get the renderer device already created by Urho3D, into NoesisGUI. I need to implement by myself the Noesis::RenderDevice, Noesis::Texture, Noesis::RenderTarget interface? Or I can simply set a OpenGL ...