Search found 8 matches
- 28 May 2015, 23:37
- Forum: General Discussion
- Replies: 9
- Views: 4940
Re: Setting selected item in combo box
I have also have had this issue for a long time now, setting combo box items. The workaround I have discovered is to: 1) Use "SetSelectedIndex". This will select the correct item, and display the proper item in box. 2) Do not use "SetSelectedItem". This will select the correct it...
- 09 Apr 2015, 00:28
- Forum: General Discussion
- Replies: 2
- Views: 2475
Re: menuitem header set text help newb
Yes, thank you. The thing I was missing was unboxing.
- 08 Apr 2015, 19:46
- Forum: General Discussion
- Replies: 2
- Views: 2475
menuitem header set text help newb
I'm a newb when it comes to xaml and wpf stuff, so any help would great. I have a menu with a submenu and I have some items dynamically added to the submenu, manually. Not via any sort of data binding stuff. But what I wanted to do was change the header of the menu when I selected a menu item, so th...
- 02 Dec 2013, 22:46
- Forum: General Discussion
- Replies: 4
- Views: 3185
Re: Shell common controls post windows XP
That solution worked.
I had to move the #pragma comment down a few lines to group it with the others.
I had to move the #pragma comment down a few lines to group it with the others.
- 26 Nov 2013, 20:16
- Forum: General Discussion
- Replies: 4
- Views: 3185
Re: Shell common controls post windows XP
ok. I think I figured it out. Part of the problem was that, in my cpp file, I had the following: using namespace Noesis; using namespace Noesis::Core; using namespace Noesis::Gui; I removed them, and then added #define _WIN32_WINNT 0x0600 in the cpp file. This was actually two separate issues. One i...
- 26 Nov 2013, 17:58
- Forum: General Discussion
- Replies: 4
- Views: 3185
Shell common controls post windows XP
Inside of CompilerSettings.h there is code that seems to force version 6 of the shell common controls. I want the newer windows vista open folder dialog to show up. It has other features (such as favorites) that I would want the user to have. I had trouble with various compilation issues until I def...
- 18 Nov 2013, 17:39
- Forum: General Discussion
- Replies: 9
- Views: 5823
second monitor - no more gui
I seem to have an issue when I move the window over to a second monitor.
The gui disappears and stays gone.
In the console it says the device was destroyed.
I'm using Ogre.
Anyone else have this issue?
The gui disappears and stays gone.
In the console it says the device was destroyed.
I'm using Ogre.
Anyone else have this issue?
- 21 Oct 2013, 20:28
- Forum: General Discussion
- Replies: 1
- Views: 1993
multiple viewports
I'm unsure how to go about hooking up multiple Ogre viewports on the screen with Noesis with separate cameras. I was hoping I could just have the controls automatically resized as the window is resized as well. Any ideas how I might approach this? Is there a control I might be able to use or somethi...