Search found 7 matches

by Dakror
25 Mar 2021, 20:06
Forum: General Discussion
Replies: 13
Views: 3535

Re: Rendering Documentation

Thanks to the Moderators for bringing this to my attention. I've moved on from Noesis with BGFX but i've created a small snapshot-repo for the code i used to integrate the two:

https://github.com/Dakror/noesis-bgfx
by Dakror
21 May 2020, 16:47
Forum: General Discussion
Replies: 13
Views: 3535

Re: Rendering Documentation

Thanks, good idea. I will try that.
by Dakror
21 May 2020, 11:28
Forum: General Discussion
Replies: 13
Views: 3535

Re: Rendering Documentation

I can create a Github gist, sure. I debugged it with Renderdoc but the weird thing is that its just a single command that's still causing issues. Its the last command of the first offscreen render target it renders to, where it renders the scroll bar portion but is sampling from the texture of the p...
by Dakror
20 May 2020, 16:25
Forum: General Discussion
Replies: 13
Views: 3535

Re: Rendering Documentation

The integration actually was quite straightforward, in testing I'm sadly stuck on one last final bug. When rendering a Combo Box with Overflow (scrolling), the first time the combo box is opened, a small visual glitch occurs. When fading in the scroll bar, the image from the frame buffer gets sample...
by Dakror
12 May 2020, 19:37
Forum: General Discussion
Replies: 13
Views: 3535

Re: Rendering Documentation

Thanks, I'll take a look!
by Dakror
11 May 2020, 15:30
Forum: General Discussion
Replies: 13
Views: 3535

Rendering Documentation

Hi there, we would like to integrate Noesis in our Game Engine using the rendering backend agnostic BGFX framework. For this we need to understand how to integrate the Noesis rendering system into BGFX. Sadly the documentation on the exact rendering is currently not detailed enough to allow for inte...
by Dakror
29 Apr 2020, 09:37
Forum: Official Announcements
Replies: 50
Views: 69999

Re: [BETA] NoesisGUI v3.0.0rc1

Is trial the same as the previously free access for indie developers or is it something else? (How) can I use Noesis 3.0 as a small indie studio?