Search found 10 matches
- 14 Nov 2022, 15:39
- Forum: General Discussion
- Replies: 9
- Views: 3060
Re: Newbie + Blend + dark Noesis.App.Theme
Use the NuGet package manager and install the Noesis.GUI.Extensions.
- 09 Nov 2022, 14:44
- Forum: General Discussion
- Replies: 4
- Views: 4118
Re: MediaElement - Compatibility
I used the visual studio remote debug on the Windows 10 VM to try to see what the D3D11 error is. My output debug is: 'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Noesis\Samples.VideoEffect.exe'. Symbols loaded. 'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'. 'Samples.Vid...
- 09 Nov 2022, 14:29
- Forum: General Discussion
- Replies: 4
- Views: 4118
MediaElement - Compatibility
Hey, I have some doubts about MediaElement compatibility. First, I'm using "Samples.VideoEffect.exe" but I modified the xaml to make it as simple as possible. How I left: <Window x:Class="VideoEffect.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentatio...
- 22 Jan 2022, 00:19
- Forum: General Discussion
- Replies: 1
- Views: 1718
IntegrationGlut - Example Crashs - OpenGL 2
Hi, I'm testing the noesis examples on an old notebook I have, which doesn't support OpenGL 3, only 2. In the example of IntegrationGlut when opening, there is a crash when compiling the shader internally in noesis. However, in the other examples that use the application framework, the crash does no...
- 08 Dec 2020, 15:15
- Forum: General Discussion
- Replies: 3
- Views: 3280
Re: NativeSDK - RTTI Support
Hi, The workaround we use is to disable rtti for files that uses/includes Noesis headers. We are using cmake for android too, so for each file we add this: set_source_files_properties(src/GUI/MainGUI/MainGUI.cpp PROPERTIES COMPILE_FLAGS -fno-rtti) Then you have to keep clean and separate interfaces...
- 08 Dec 2020, 13:26
- Forum: General Discussion
- Replies: 3
- Views: 3280
NativeSDK - RTTI Support
Hello! I need to know if it is possible to Noesis NativeSDK for Android (Noesis.so) to be compiled with RTTI enabled. I know that Noesis doesn't need of RTTI, but my project does. It is already a big project that we are implementing the noesis engine. We were able to work with noesis on our Windows ...
- 10 Nov 2020, 20:14
- Forum: General Discussion
- Replies: 6
- Views: 6625
Re: Simple MessageBox C++ class
Thanks for the replies guys!
- 10 Nov 2020, 17:58
- Forum: General Discussion
- Replies: 6
- Views: 6625
Re: Simple MessageBox C++ class
I managed to make it work from your example.
Thanks for the answer.
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Just one more question, is there any search in the documentation?
I couldn't find where to search for a particular term in it.
Thanks.
Thanks for the answer.
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Just one more question, is there any search in the documentation?
I couldn't find where to search for a particular term in it.
Thanks.
- 10 Nov 2020, 14:06
- Forum: General Discussion
- Replies: 6
- Views: 6625
Simple MessageBox C++ class
Good Morning! I'm starting with NoesisGUI... I am trying to create a MessageBox in C++. But I'm not getting ... I tried to look for an example in the forum and in the examples of the SDK C++ but I also didn't find it. I'm trying to use the idea of https://www.noesisengine.com/forums/viewtopic.php?f=...
- 23 Jan 2020, 23:31
- Forum: General Discussion
- Replies: 3
- Views: 3034
NativeSDK - Android platform android_x86_64
Hello! I am studying NoesisGui, and doing some tests. I downloaded "NoesisGUI-NativeSDK-2.2.6", and noticed that the android_x86_64 platform is missing (I'm not talking about android_arm64). My game has platforms with Android Studio nomenclatures: arm64-v8a (in the sdk I believe it is: Bin...