Search found 68 matches

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by Nir Hasson
24 Jan 2021, 07:53
Forum: General Discussion
Replies: 3
Views: 281

Re: How to detect if a list box item is visible?

That seems to work perfectly, thanks!
I've used the scroll viewer offset approach before but it didn't feel like the right solution.
by Nir Hasson
22 Jan 2021, 08:31
Forum: General Discussion
Replies: 3
Views: 281

How to detect if a list box item is visible?

Using Noesis 3.0.9 on Unity.
How can I know if specific list box item is currently visible to the user? (I.E being actually rendered on the screen)
by Nir Hasson
11 Nov 2020, 07:21
Forum: General Discussion
Replies: 6
Views: 1601

Re: Unity 2019.4.13f1, Noesis 3.0.6 crash on MacBook Pro

Sure, note that there are 2 cases now. The last one with the vertexFunction is a case that even the initial splash screen can't be rendered and the app crashes immediately. The first one without the explicit reason is a case that the app renders the splash screen but crashes afterward when getting i...
by Nir Hasson
08 Nov 2020, 16:37
Forum: General Discussion
Replies: 6
Views: 1601

Re: Unity 2019.4.13f1, Noesis 3.0.6 crash on MacBook Pro

Some additional information from the client OS log that might help: Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: -[MTLRenderPipelineDescriptorInternal validateWithDevice:]:2439: failed ...
by Nir Hasson
08 Nov 2020, 15:59
Forum: General Discussion
Replies: 6
Views: 1601

Re: Unity 2019.4.13f1, Noesis 3.0.6 crash on MacBook Pro

Upgraded to 3.0.7 and get the same crash, see below. I can't test it without Noesis, as this is the main menu of the product which has nothing besides the UI. As said before, it works on other Macs, and worked with Unity 2018 and Noesis 2.2.6 Thread 36 (crashed) 0 UnityPlayer.dylib 0x00000001081db3f...
by Nir Hasson
06 Nov 2020, 17:49
Forum: General Discussion
Replies: 6
Views: 1601

Unity 2019.4.13f1, Noesis 3.0.6 crash on MacBook Pro

The unity player keeps crashing on MacBook Pro with Noesis 3.0.6. The same project runs on Windows, Android, iOS and Mac mini without any issues. Attached here are the log files from the macOS that crashes and a screenshot from the unity bug report. Any ideas on what’s going on? From the OS [bug] Pr...
by Nir Hasson
04 Nov 2020, 07:23
Forum: General Discussion
Replies: 15
Views: 1311

Re: Unity 2019 - Frequent texture updates

Didn't try that, but using a ring buffer will force me to use a ring buffer of Noesis.TextureImageSource as well. I guess they made this change to provide optimized support on multithreading rendering in some platforms. Anyways, I'll stick with the blit workaround solution and will try to reach Unit...
by Nir Hasson
03 Nov 2020, 14:39
Forum: General Discussion
Replies: 15
Views: 1311

Re: Unity 2019 - Frequent texture updates

Yes, the internal pointer changes less frequently, but still replaced with a new one every few seconds or so.
by Nir Hasson
03 Nov 2020, 13:41
Forum: General Discussion
Replies: 15
Views: 1311

Re: Unity 2019 - Frequent texture updates

I'm not familiar with the audio support you have but in our case, we have a dynamic live video stream coming from multiple sources so data is available only in memory.
by Nir Hasson
03 Nov 2020, 13:22
Forum: General Discussion
Replies: 15
Views: 1311

Re: Unity 2019 - Frequent texture updates

Of course, it is inefficient to blit the same data to a render texture, but that's the current workaround.
What about adding an update method to the BitmapImageSource, where we can simply upload the texture data from the system memory directly to a Noesis object?
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