Search found 30 matches
- 02 Aug 2023, 08:03
- Forum: General Discussion
- Replies: 6
- Views: 2841
Re: Issues with crashes on some AMD graphics cards and openGL
I've created a ticket for this issue here: https://www.noesisengine.com/bugs/view.php?id=2659
- 21 Jul 2023, 14:22
- Forum: General Discussion
- Replies: 6
- Views: 2841
Re: Issues with crashes on some AMD graphics cards and openGL
We were initially testing it in ManagedSDK samples, but reran them now with NativeSDK. Application Tutorial works fine, GLUT has the same problem as with C#. I think this makes sense, since our game uses OpenGL and also has this problem, whereas non-GLUT samples use RenderContextD3D11, so they work ...
- 21 Jul 2023, 12:57
- Forum: General Discussion
- Replies: 6
- Views: 2841
Issues with crashes on some AMD graphics cards and openGL
During playtests we have found crashes in Noesis.dll on some AMD graphics cards on Noesis version 3.2.1 (it was not found on 3.2.0 with same drivers). We ran our tests on RX 6700XT and driver version 23.7.1 (newest), but we've got reports from other 6000 series cards that they crash as well. We've a...
- 21 Jun 2023, 09:39
- Forum: General Discussion
- Replies: 1
- Views: 1842
Gamepad dpad interaction with sliders
Hi. When using keyboard's arrow keys to move focus around once we focus on a slider left/right arrow key changes the value of the slider (without switching control focus). For dpad it seems that left/right still change focus as if slider was a normal control, and the value of the slider does not cha...
- 21 May 2023, 19:40
- Forum: General Discussion
- Replies: 6
- Views: 2831
Re: Changing GamepadAccept to work as Key_Enter instead of Key_Space
Missing of pressed state is alright with us, but I'll keep it in mind in case we run into some strange issues with visual states in the future. I've opened a ticket here https://www.noesisengine.com/bugs/view.php?id=2605. I'm not sure I understand it correctly, since you're saying that Enter key sho...
- 17 May 2023, 13:05
- Forum: General Discussion
- Replies: 6
- Views: 2831
Re: Changing GamepadAccept to work as Key_Enter instead of Key_Space
So I've made a behavior that maps space to enter via PreviewKeyDown/PreviewKeyUp events. If the key is space it sets e.Handled to true (so the space event doesn't get propagated) and then it raises KeyDown/KeyUp events with the enter key. It works correctly for keyboard - space behaves the same as e...
- 16 May 2023, 16:08
- Forum: General Discussion
- Replies: 6
- Views: 2831
Re: Changing GamepadAccept to work as Key_Enter instead of Key_Space
Thank you for the explanation. We've based our system off of the buttons example, so we were using it along with the SetFocus actions on MouseEnter. I now see where the unexpected behaviors were coming from. I think to solve this I'll just override the button or add a behavior that will handle KeyDo...
- 15 May 2023, 13:37
- Forum: General Discussion
- Replies: 6
- Views: 2831
Changing GamepadAccept to work as Key_Enter instead of Key_Space
Hello! I have a problem with keyboard/gamepad navigation and I'm not sure how to solve it, I think remapping xbox's A button to enter on the keyboard would fix it. If I have multiple buttons and I hover over one of them with mouse and then change focus with keyboard and press enter, the new keyboard...
- 27 Apr 2023, 11:41
- Forum: General Discussion
- Replies: 1
- Views: 3056
Disable viewbox for specific children
Hi! I wanted to ask if there's some way to disable viewbox scaling for one specific image. I have a complicated user control that is inside the Viewbox, and inside that control is one image that I do not want to scale. I do not want to move the image outside that user control, since I want it to be ...
- 08 Apr 2023, 22:17
- Forum: General Discussion
- Replies: 2
- Views: 2445
Displaying the mouse cursor in Noesis
Hi. I wanted to ask for some tips regarding cursor rendering. I couldn't really find that much information on it, so here's a couple questions: 1. Does Noesis have any built in cursor rendering functionality? I'm assuming that no - if we want to use cursors via .cur files we have to do that on our e...