Search found 5 matches
- 25 Mar 2020, 17:40
- Forum: General Discussion
- Replies: 3
- Views: 3174
Re: Can i use design time databinding with Noesis GUI
Hi, if you use Blend as the tool for UI design then the answer is yes. You can take a look at our samples to see how we do it. For example, the Scoreboard blend project uses an additional ScoreboardSampleData.xaml file for defining design-time data. d:DataContext="{d:DesignData /Blend/Scoreboa...
- 22 Mar 2020, 21:44
- Forum: Official Announcements
- Replies: 3
- Views: 16321
Re: NoesisGUI Project Templates
In the past, we had a document about this. But even with a tutorial it was not very clear how to organize your project because depending on the version of Visual Studio the steps were different and also there were a few obscure things about it. Besides, how to organize this is also a matter of pers...
- 21 Mar 2020, 15:34
- Forum: General Discussion
- Replies: 3
- Views: 3174
Can i use design time databinding with Noesis GUI
Hi,
I normally develop in WPF. I don't really use blend but code directly in VS.
I generally use design-time binding in my views to my viewmodels, which i find a very handy feature.
Can i also use design time binding with Noesis?
I normally develop in WPF. I don't really use blend but code directly in VS.
I generally use design-time binding in my views to my viewmodels, which i find a very handy feature.
Can i also use design time binding with Noesis?
- 21 Mar 2020, 11:38
- Forum: General Discussion
- Replies: 5
- Views: 2251
[Feature] Add Noessis Gui Binding generator to v3.0
Hello, Basically I would love, love, love to have Noessis automatically (or with the click of a button) generate bindings for me. The forum post below contains some code someone made some time ago: https://www.noesisengine.com/forums/viewtopic.php?f=3&t=1670 The accompanying Github repo: https:/...
- 21 Mar 2020, 11:27
- Forum: Official Announcements
- Replies: 3
- Views: 16321
Re: NoesisGUI Project Templates
Some feedback from someone who randomly came across noessis and is attempting to use it with unity now; - I feel like the documentation is not really clear about where to place the blend folder etc. there are bits and pieces overal, but i lack overview In short, i need an overview of the most approp...