Search found 17 matches
- 27 Jan 2014, 16:41
- Forum: General Discussion
- Replies: 5
- Views: 4327
Re: Displaying a polygon
Another problem: The figure is not filled. How can I make it filled?
- 27 Jan 2014, 15:47
- Forum: General Discussion
- Replies: 2
- Views: 2846
Re: Access violation on MouseMove.
Sorry, source of my problem appeared to be unity not supporting covariant type parameters.
- 24 Jan 2014, 15:36
- Forum: General Discussion
- Replies: 2
- Views: 2846
Access violation on MouseMove.
Hi! I have a simple project and Canvas as a root element. I add MouseMove handler with _canvas.MouseMove += this.Canvas_OnMouseMove; where handler looks like: private void Canvas_OnMouseDown (BaseComponent sender, MouseButtonEventArgs e) but when I move mouse over the canvas I immediately get window...
- 18 Dec 2013, 12:53
- Forum: General Discussion
- Replies: 1
- Views: 2335
Noesis GUISystem vs NoesisGUI Panel
Hi!
When adding new component to camera I can see Noesis GUISystem and NoesisGUI Panel. Could someone explain what the first one is?
Thanks!
When adding new component to camera I can see Noesis GUISystem and NoesisGUI Panel. Could someone explain what the first one is?
Thanks!
- 16 Dec 2013, 13:43
- Forum: General Discussion
- Replies: 11
- Views: 7296
Re: Noesis.dll NOT unloaded.
Hi, Yes, of course you don't need reinstalling the system. We need to know who is blocking our dll from being unloaded (we load noesis.dll and unload it each time play button is clicked) to fix the problem. Could you please file a a bug (http://bugs.noesisengine.com/) here with this problem and att...
- 16 Dec 2013, 13:21
- Forum: General Discussion
- Replies: 11
- Views: 7296
Re: Noesis.dll NOT unloaded.
First thing to do is inspecting your logs to detect something strange. I don't think "Process Monitor" will help here. Do you have installed anything special on your machine? (antivirus, antimalware...)? Could you check disabling them temporarily? OK. Sorry for silly question, but how do ...
- 16 Dec 2013, 13:16
- Forum: General Discussion
- Replies: 5
- Views: 4327
Re: Displaying a polygon
I see what is happening... our code does not behave exactly the same as in WPF. In NoesisGUI you have to call StreamGeometry.Close() explicitly when you have finished entering commands in the context, like this: var streamGeometry = new StreamGeometry(); var context = streamGeometry.Open(); context...
- 16 Dec 2013, 12:49
- Forum: General Discussion
- Replies: 11
- Views: 7296
Re: Noesis.dll NOT unloaded.
Hi, Yes, of course you don't need reinstalling the system. We need to know who is blocking our dll from being unloaded (we load noesis.dll and unload it each time play button is clicked) to fix the problem. Could you please file a a bug (http://bugs.noesisengine.com/) here with this problem and att...
- 16 Dec 2013, 12:47
- Forum: General Discussion
- Replies: 3
- Views: 2957
Re: Creating binding in c# code.
Hi, Do you mean that instead of Get/Set methods we should provide C# Properties? Yes, this is something we want to modify for a future release ;) The Binding.Converter property is already available in the native API, but it is not yet supported by Unity C# API, sorry :( Is it possible to have nativ...
- 16 Dec 2013, 12:06
- Forum: General Discussion
- Replies: 11
- Views: 7296
Re: Noesis.dll NOT unloaded.
Hi, Let me ask you some questions, so we can figure out what is happening: Which OS version of Windows are you using? Did you get any error message before stopping the scene? Did you modify any script or xaml while playing the scene? Thanks for your collaboration. I am using Windows 7 x64. No other...