Search found 15 matches

  • 1
  • 2
by z0rg77
27 Jul 2021, 14:52
Forum: General Discussion
Replies: 1
Views: 5886

Remove Scrollbar / Scrollviewer animation

Hi there ! I'm using a scrollviewer in a project with the default Noesis's style (from DarkBlue) , and I'm facing an issue, there is a default animation on the control which makes it invisible at first, showing a thin line when hovering rapidly, and then when hovering for more than 500ms shows the f...
by z0rg77
15 Mar 2021, 16:14
Forum: General Discussion
Replies: 1
Views: 1439

WebGL Development build bug

Hello there ! We are working on a Unity project where we use Noesis but we are having an issue when building for WebGL in "development build". In a non "development build" the project builds without any problem. It produces the following error : Failed running "C:/Program Fi...
by z0rg77
25 Nov 2020, 13:10
Forum: General Discussion
Replies: 11
Views: 4101

Re: Potential bug WebGL RenderTexture bound to texture source

Ok thanks for the help, I'm finally able to do what I want :).

Here's what it looks like :
Image
by z0rg77
25 Nov 2020, 12:50
Forum: General Discussion
Replies: 11
Views: 4101

Re: Potential bug WebGL RenderTexture bound to texture source

The texture is RGB8 UNorm as told by unity inspector. I did a test that fixed the issue, I did not see that the Depth buffer was ticked for the RenderTexture, setting it to No depth buffer made it work even if the warning is still there. Don't know what's going on but I'm not writing to the Depth bu...
by z0rg77
25 Nov 2020, 12:30
Forum: General Discussion
Replies: 11
Views: 4101

Re: Potential bug WebGL RenderTexture bound to texture source

Woupsie, typo error there is alpha, RenderTexture's type is R8G8B8A8_UNorm.
by z0rg77
25 Nov 2020, 12:21
Forum: General Discussion
Replies: 11
Views: 4101

Re: Potential bug WebGL RenderTexture bound to texture source

The RenderTexture is R8G8B818_UNorm.
The Texture is RGB8 UNorm.

I don't know what this specific value means but I could investigate if it's what you're asking.
by z0rg77
25 Nov 2020, 10:22
Forum: General Discussion
Replies: 11
Views: 4101

Re: Potential bug WebGL RenderTexture bound to texture source

Ok so here's the fragment code fixed4 frag (v2f i) : SV_Target { fixed2 uv = i.uv; fixed3 col; uv -= fixed2(0.5, 0.5); uv *= 5.; col = rdr(uv); return fixed4(col.x,col.y, col.z, 1.0); } I've seen a warning in the console (browser) which I didn't notice at first, it appears when it does not work, so ...
by z0rg77
21 Nov 2020, 13:48
Forum: General Discussion
Replies: 11
Views: 4101

Potential bug WebGL RenderTexture bound to texture source

Hi there, I'm developping my website using Noesis in Unity and one of the things I'm trying to achieve is to draw a shader as the application background. The approach is simple, on unity side, I'm calling Graphics.Blit(null, RenderTexture, mat); where mat is a material with my custom shader. On Noes...
by z0rg77
27 May 2020, 09:31
Forum: General Discussion
Replies: 3
Views: 2099

Re: Datatemplate's datatype c++ SDK

I missed it, thank you !
by z0rg77
27 May 2020, 00:05
Forum: General Discussion
Replies: 3
Views: 2099

Datatemplate's datatype c++ SDK

Hi there ! It appears to have an inconsistent behavior between the cpp SDK and the c# one. When we use the c# SDK we have to specify the namespace for accessing a type xmlns:namespace="clr-namespace:Buttons" ... <DataTemplate DataType="{x:Type namespace:ProjectsPageViewModel}"> B...
  • 1
  • 2