Search found 21 matches
- 06 Aug 2025, 09:42
- Forum: General Discussion
- Replies: 2
- Views: 9478
- 05 Aug 2025, 19:40
- Forum: General Discussion
- Replies: 7
- Views: 25434
Re: How to access NoesisView from a TriggerAction
Hey yeah something like that would work great, but if there's a reason you'd prefer not to do this that is perfectly understandable. Personally I try to avoid using the static Unity api as much as possible, especially for referencing GameObjects. In our current project we don't have a large number o...
- 04 Aug 2025, 19:34
- Forum: General Discussion
- Replies: 2
- Views: 9478
Request - please include type info in documentation
Hey! So I'm looking at the docs and it would be really helpful to include the type information along with properties. For example, https://www.noesisengine.com/docs/Gui.Core._Ellipse.html StrokeThickness simply says "Gets or sets the width of the Shape outline" - in WPF that would be a dou...
- 29 Jul 2025, 22:28
- Forum: General Discussion
- Replies: 2
- Views: 18002
Re: Xaml file reverted by UnityEditor?
I definitely had the file open in both Rider and VSCode, and as I was shutting down the pc I didn't pay much attention to rider. Up until then I was only making changes to the file in VSCode and using Rider for the code-behind and view models. I am pretty sure the file was open in Rider too though n...
- 29 Jul 2025, 11:46
- Forum: General Discussion
- Replies: 2
- Views: 18002
Xaml file reverted by UnityEditor?
So this is a weird one.. I spent several hours last night working within a single Xaml file in my Unity project. All is well. This morning, I load the project and all my changes from the previous evening are gone. It was the only Xaml file using an Ellipse control, and searching in my entire project...
- 27 Jul 2025, 16:11
- Forum: General Discussion
- Replies: 7
- Views: 25434
Re: How to access NoesisView from a TriggerAction
I'm not sure I understand, there is no game object associated with a NoesisApp.TriggerAction so I can't access the Unity API to get the view unless you mean the static search methods protected override void Invoke(object parameter) { NoesisView[] noesisViews = GetComponents<NoesisView>(); // how is ...
- 20 Jul 2025, 08:47
- Forum: General Discussion
- Replies: 7
- Views: 25434
Re: How to access NoesisView from a TriggerAction
Hi sorry for late reply,
That is what I'm after yes, but for NoesisApp.TriggerAction<T> I do not have a GetComponents<T>() method in 3.2.8 - is that an extension method?
That is what I'm after yes, but for NoesisApp.TriggerAction<T> I do not have a GetComponents<T>() method in 3.2.8 - is that an extension method?
- 04 Jun 2025, 14:44
- Forum: General Discussion
- Replies: 7
- Views: 25434
How to access NoesisView from a TriggerAction
Hi,
I have a NoesisApp.TriggerAction that I would like to access the NoesisView to interact with the InputAction asset assigned to it.
Any idea how I can access the NoesisView monobehavior component from inside a trigger?
I have a NoesisApp.TriggerAction that I would like to access the NoesisView to interact with the InputAction asset assigned to it.
Any idea how I can access the NoesisView monobehavior component from inside a trigger?
- 04 Jun 2025, 09:28
- Forum: General Discussion
- Replies: 2
- Views: 3517
Re: Add condition to a trigger
Damn.. as soon as I post I see the related posts.. and a link to ConditionBehaviors which looks exactly like what I need!
- 04 Jun 2025, 09:25
- Forum: General Discussion
- Replies: 2
- Views: 3517
Add condition to a trigger
Hey all, Is it possible to add a condition to a trigger in Noesis? I checked the documentation and having some issues with the autocomplete in my project (have raised it with Jetbrains) so it's hard to discover if this is possible in Noesis. What I'd like to do is have a NoesisApp.TriggerBase only e...