Search found 21 matches

by RisingSunStudios
05 Aug 2025, 19:40
Forum: General Discussion
Replies: 7
Views: 25434

Re: How to access NoesisView from a TriggerAction

Hey yeah something like that would work great, but if there's a reason you'd prefer not to do this that is perfectly understandable. Personally I try to avoid using the static Unity api as much as possible, especially for referencing GameObjects. In our current project we don't have a large number o...
by RisingSunStudios
04 Aug 2025, 19:34
Forum: General Discussion
Replies: 2
Views: 9478

Request - please include type info in documentation

Hey! So I'm looking at the docs and it would be really helpful to include the type information along with properties. For example, https://www.noesisengine.com/docs/Gui.Core._Ellipse.html StrokeThickness simply says "Gets or sets the width of the Shape outline" - in WPF that would be a dou...
by RisingSunStudios
29 Jul 2025, 22:28
Forum: General Discussion
Replies: 2
Views: 18002

Re: Xaml file reverted by UnityEditor?

I definitely had the file open in both Rider and VSCode, and as I was shutting down the pc I didn't pay much attention to rider. Up until then I was only making changes to the file in VSCode and using Rider for the code-behind and view models. I am pretty sure the file was open in Rider too though n...
by RisingSunStudios
29 Jul 2025, 11:46
Forum: General Discussion
Replies: 2
Views: 18002

Xaml file reverted by UnityEditor?

So this is a weird one.. I spent several hours last night working within a single Xaml file in my Unity project. All is well. This morning, I load the project and all my changes from the previous evening are gone. It was the only Xaml file using an Ellipse control, and searching in my entire project...
by RisingSunStudios
27 Jul 2025, 16:11
Forum: General Discussion
Replies: 7
Views: 25434

Re: How to access NoesisView from a TriggerAction

I'm not sure I understand, there is no game object associated with a NoesisApp.TriggerAction so I can't access the Unity API to get the view unless you mean the static search methods protected override void Invoke(object parameter) { NoesisView[] noesisViews = GetComponents<NoesisView>(); // how is ...
by RisingSunStudios
20 Jul 2025, 08:47
Forum: General Discussion
Replies: 7
Views: 25434

Re: How to access NoesisView from a TriggerAction

Hi sorry for late reply,

That is what I'm after yes, but for NoesisApp.TriggerAction<T> I do not have a GetComponents<T>() method in 3.2.8 - is that an extension method?
by RisingSunStudios
04 Jun 2025, 14:44
Forum: General Discussion
Replies: 7
Views: 25434

How to access NoesisView from a TriggerAction

Hi,

I have a NoesisApp.TriggerAction that I would like to access the NoesisView to interact with the InputAction asset assigned to it.

Any idea how I can access the NoesisView monobehavior component from inside a trigger?
by RisingSunStudios
04 Jun 2025, 09:28
Forum: General Discussion
Replies: 2
Views: 3517

Re: Add condition to a trigger

Damn.. as soon as I post I see the related posts.. and a link to ConditionBehaviors which looks exactly like what I need!
by RisingSunStudios
04 Jun 2025, 09:25
Forum: General Discussion
Replies: 2
Views: 3517

Add condition to a trigger

Hey all, Is it possible to add a condition to a trigger in Noesis? I checked the documentation and having some issues with the autocomplete in my project (have raised it with Jetbrains) so it's hard to discover if this is possible in Noesis. What I'd like to do is have a NoesisApp.TriggerBase only e...