Search found 2501 matches

by jsantos
Yesterday, 13:29
Forum: General Discussion
Replies: 2
Views: 19

Re: Is our scrollviewer elasic? And how do I use it?

Clarification, touch manipulations are not active with mouse events. You need to activate 'Emulate Touch' in the View. Besides, there is a manipulation event (ManipulationBoundaryFeedback) that is not implemented that can help here.
by jsantos
Yesterday, 13:23
Forum: General Discussion
Replies: 1
Views: 11

Re: XAML Skew/Distort with Control Points

You can render to texture and then map that texture to a mesh. We have a few companies doing things like that for VR.
by jsantos
Yesterday, 13:21
Forum: General Discussion
Replies: 3
Views: 28

Re: System fonts and iPad2 crash

Thanks for the new screenshot!

The stack seems to be corrupted. Probably one of those systems fonts is corrupting the memory, Could you please try only one system font each time to discover which one is the problematic?
And let's also move this to a ticket.
by jsantos
15 Jul 2019, 16:50
Forum: General Discussion
Replies: 1
Views: 23

Re: Any plans to support Conan C++ package manager ?

For now, we don't have plans to support Conan, we don't think it is widespread enough to put resources there. Regarding the SDK, headers and libs cannot be distributed, we want indie developers to register an account here to download the free SDK.

Thanks a lot for your kind words!
by jsantos
15 Jul 2019, 16:47
Forum: General Discussion
Replies: 3
Views: 28

Re: System fonts and iPad2 crash

The screenshot is very small to read the content 😀 could you attach a bigger one? Does the crash disappear if you stop using the system font?

The shader error is a different thing, I don't think that can be related.
by jsantos
09 Jul 2019, 21:19
Forum: General Discussion
Replies: 4
Views: 34

Re: Premultiplied images not working properly in Unity.

This is something new we added in 2.2, you no longer need to convert the texture yourself. Just, tag the texture with the 'Noesis' tag and everything should work. Please, read the mentioned thread and official documentation. All our samples are setup that way.
by jsantos
09 Jul 2019, 20:45
Forum: General Discussion
Replies: 4
Views: 34

Re: Premultiplied images not working properly in Unity.

Please, make sure you are using the label 'Noesis' for your textures.

viewtopic.php?f=3&t=1708
by jsantos
09 Jul 2019, 20:43
Forum: General Discussion
Replies: 1
Views: 24

Re: Is targeting Fuchsia viable ?

Yes, it is theoretically possible as it is Vulkan. But for now we don't have plans to work on this port (no Pro licensees demanded it)
by jsantos
09 Jul 2019, 20:41
Forum: General Discussion
Replies: 1
Views: 43

Re: Linux / ARM

Linux ARM is supported (not in the public Indie version) but we didn't try RaspberryPi. Probably easy to support if there is support for OpenGL ES. But as said, for now this is only available to Pro licenses.