Search found 2342 matches

by jsantos
Yesterday, 16:44
Forum: General Discussion
Replies: 3
Views: 15

Re: button image in blend and transparency of the image,

You welcome, a few of our samples need to apply that tag also (Menu3D for example). We are working on it.
by jsantos
Yesterday, 16:39
Forum: General Discussion
Replies: 4
Views: 26

Re: Unity Version Requirement

You still can use 2.1, it can be downloaded from here. We are going to upload this version to the Unity Asset Store later today.
by jsantos
Yesterday, 02:57
Forum: General Discussion
Replies: 5
Views: 49

Re: Question about scaling a large UI

This is totally different in Noesis. Our algorithm is extremely optimized for dynamic content, we batch and upload the needed geometry per frame.
by jsantos
Yesterday, 02:55
Forum: General Discussion
Replies: 3
Views: 25

Re: Control MouseDoubleClick

Yes, this week the team is in San Francisco attending GDC19. We aim to release 2.2.1 next week with all the minor issues found these days.
by jsantos
Yesterday, 02:53
Forum: General Discussion
Replies: 4
Views: 26

Re: Unity Version Requirement

Just to clarify, Unity 2017.4.x LTS is the lowest version we support in NoesisGUI 2.2, we will fix the problems found in the inventory sample.
by jsantos
18 Mar 2019, 21:09
Forum: General Discussion
Replies: 3
Views: 15

Re: button image in blend and transparency of the image,

Yes, make sure you are labeling the texture with 'Noesis' to convert it internally to premultiply alpha format.
by jsantos
18 Mar 2019, 21:07
Forum: General Discussion
Replies: 8
Views: 66

Re: Memory and Performance Implications of a Large Resource Dictionary

Yes, atlasing impact drawcalls in Noesis. Use them whenever possible, we are using them for example in our Inventory sample. By the way, it is better, from the point of view of memory usage, to declare one ImageSource and reuse it in each image with a StaticResource . Even if you don't do this, the ...
by jsantos
18 Mar 2019, 20:48
Forum: General Discussion
Replies: 5
Views: 49

Re: Question about scaling a large UI

Even without virtualization, we never draw things that are not visible. But yes, virtualization allow us to have in memory only a small subset of elements in the visual tree getting huge memory savings.
by jsantos
18 Mar 2019, 20:44
Forum: General Discussion
Replies: 5
Views: 54

Re: [c++]How do you draw a line on a canvas in Noesis that is 1 pixel thick

What is happening is that the stroked line needs to be displaced by half-width to properly align with the pixels. Something like this is working fine in both Noesis and Blend: <Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xam...
by jsantos
18 Mar 2019, 20:14
Forum: General Discussion
Replies: 3
Views: 17

Re: navigation between panel

Menu3D is also a good and simple example about this.

Note that the Unity version is still using 2.1 and was not tested on 2.2. We are working on it.