Search found 2640 matches

by jsantos
17 Jan 2020, 22:21
Forum: General Discussion
Replies: 1
Views: 10

Re: MacOS, iOS - Metal - Unity - Random crash on Control insertion whereas we checked they are not duplicate in Visual t

Any kind of crash is a bug we should fix, even if you provide incorrect XAMLs or wrong API calls. Could you please describe what was causing your issue? Thanks!
by jsantos
17 Jan 2020, 22:19
Forum: General Discussion
Replies: 8
Views: 45

Re: Some pre beginning questions

Anyway, marking this as solved.
by jsantos
17 Jan 2020, 22:19
Forum: General Discussion
Replies: 8
Views: 45

Re: Some pre beginning questions

😃 I was going to answer... You can use a container like a Grid as a root, then use Children.Add(), Children.Remove() to add controls. Having the same View is more efficient and also input events are easier to handle. Menu3D is a good example for this, although instead of dynamically adding children,...
by jsantos
16 Jan 2020, 17:01
Forum: General Discussion
Replies: 8
Views: 45

Re: Some pre beginning questions

Yes, of course, that can be done. We recommend having a single view covering all the screen and then adding elements on demand, like floating windows. For examples, in Sansar Avatar Editor they are using NoesisGUI for things like that: https://help.sansar.com/hc/article_attachments/360037536831/avat...
by jsantos
16 Jan 2020, 15:06
Forum: General Discussion
Replies: 8
Views: 45

Re: Some pre beginning questions

All elements can be scaled, including the root. There is also a specific control that helps to create resolution independent interfaces: ViewBox
by jsantos
15 Jan 2020, 17:28
Forum: General Discussion
Replies: 8
Views: 45

Re: Some pre beginning questions

What is needed as a dependency? Skimming over the examples I see GLUT. Is that mandatory? No dependencies at all. GLUT is used to showcase a minimal app using Noesis. Core just need a valid implementation of a RenderDevice . Although we provide a few reference implementations you can create your ow...
by jsantos
13 Jan 2020, 16:14
Forum: General Discussion
Replies: 6
Views: 34

Re: Unity and MacOS.

Catalina is not strictly needed. If Unity is rendering fine with Metal Noesis should be doing the same. Could you please report this?
by jsantos
13 Jan 2020, 16:09
Forum: General Discussion
Replies: 6
Views: 34

Re: Unity and MacOS.

That combination of Noesis and Unity is expected to work with Metal in MacOS. Something wrong is happening. I assume rest of Unity things are working fine for you in Metal right?
by jsantos
13 Jan 2020, 16:01
Forum: General Discussion
Replies: 6
Views: 34

Re: Unity and MacOS.

Is this happening with the latest (2.2.6) version of Noesis?
by jsantos
09 Jan 2020, 10:54
Forum: General Discussion
Replies: 15
Views: 97

Re: Using an existent device (OpenGL)

RenderOffscreen may change the active framebuffer and viewport, you should restore it after calling that function. This is the main reason it is recommended to call that function before binding your main framebuffer. Binding and unbinding the same render target several times in the same frame is no...