Search found 2863 matches

by jsantos
Yesterday, 16:37
Forum: General Discussion
Replies: 4
Views: 26

Re: Animation reloading bug

Could you please isolate the problem in XamlToy? I need to understand if this is a problem in the runtime or in the exporter from Adobe.
by jsantos
Yesterday, 12:31
Forum: General Discussion
Replies: 3
Views: 15

Re: Trim Blend error using json2xaml

Great! Closing this
by jsantos
Yesterday, 11:14
Forum: General Discussion
Replies: 3
Views: 15

Re: Trim Blend error using json2xaml

This was wrong, I have fixed it on our GitHub repository

https://github.com/Noesis/Lottie-Noesis ... 614439c974

With this fix and using the package Noesis.GUI.Extensions as explained in Noesis Extensions tutorial everything should work.
by jsantos
Yesterday, 10:56
Forum: General Discussion
Replies: 3
Views: 20

Re: How to bypass the image cache when loading a BitmapImage from a file

I assume you are installing your own TextureProvider. In that case, every time your filename is modified you can invoke
RaiseTextureChanged("MyImage.png");
and it will automatically reload.
by jsantos
10 Aug 2020, 11:47
Forum: General Discussion
Replies: 1
Views: 13

Re: Y axis inverted on Metal

I think this is happening when you are rendering to texture with Noesis and then using that texture in your own engine. In this case I think you should address this platform difference when reading that texture in your own engine (by flipping UV coordinates). But just in case you need it there is a ...
by jsantos
05 Aug 2020, 11:23
Forum: General Discussion
Replies: 3
Views: 34

Re: Does Inspector support Multiple-view-in-a-process scenarios ?

Yes, the toolbar contains a drop down list with all the Views in the current target.

https://www.noesisengine.com/docs/Gui.C ... tor-layout

Please, let us know if it doesn't work properly for you.
by jsantos
05 Aug 2020, 11:20
Forum: General Discussion
Replies: 11
Views: 68

Re: Set property by name

Great!
by jsantos
04 Aug 2020, 13:33
Forum: General Discussion
Replies: 11
Views: 68

Re: Set property by name

Yes, sorry I cannot give you code for this right now, but these are the steps you need to follow: 1. Get a converter for a type using TypeConverter::Create() 2. Use the converter method TryConvertFromString 3. The converter gives you a BaseComponent that you can set in the DependencyObject using Set...
by jsantos
04 Aug 2020, 10:42
Forum: General Discussion
Replies: 11
Views: 68

Re: Set property by name

Something like this should work:
button->SetValue<float>(property, 12.0f);