Search found 3319 matches

by jsantos
5 minutes ago
Forum: General Discussion
Replies: 10
Views: 59

Re: Texture glitch without visible reason

Something wrong is happening in Rev: 1 . In that batch, the offscreen areas that will be used later should be cleared to (0,0,0,0) using the following shader: #elif defined(EFFECT_CLEAR) fragColor = vec4(0); Could you inspect the renderstate and drawcalls happening in the batch with Nsight? Is the N...
by jsantos
Today, 01:14
Forum: General Discussion
Replies: 10
Views: 59

Re: Texture glitch without visible reason

I need to understand more. How is the XAML that is rendering this part of the UI (including the text).
skull.png
skull.png (18.41 KiB) Viewed 25 times
What version of NoesisGUI are you using?
by jsantos
Today, 00:39
Forum: General Discussion
Replies: 10
Views: 59

Re: Texture glitch without visible reason

Let me understand something, what buffer is the "Color 0 buffer" in the screenshots. It is not the framebuffer right?
by jsantos
Today, 00:19
Forum: General Discussion
Replies: 10
Views: 59

Re: Texture glitch without visible reason

Probably same issue as in viewtopic.php?f=3&t=2489

Make sure you are doing glColorMask(true, true, true, true) before clearing.
by jsantos
Yesterday, 13:16
Forum: General Discussion
Replies: 1
Views: 14

Re: Controls in a window do not resize and re-flow while the window is being resized

In C++, this is the Application Framework , provided with source code and expected to be replaced by each client. In C#, this is similar, the implementation is available on GitHub . This is a bit different in comparison with WPF, where everything is an application framework. And I agree with you, th...
by jsantos
Yesterday, 13:10
Forum: General Discussion
Replies: 4
Views: 44

Re: Can I set the default font using XAML?

I am going to mark this as solved. Application.FindResource will be implemented in #2245
by jsantos
Yesterday, 13:07
Forum: General Discussion
Replies: 10
Views: 59

Re: Texture glitch without visible reason

Could you please share two RenderDoc captures (one without glitches and one with errors) ?

I assume this is using our GLRenderDevice, not a custom renderer right?
by jsantos
Yesterday, 13:03
Forum: General Discussion
Replies: 3
Views: 29

Re: Portability suggestions - InitializeComponent and ConnectEvent

Thanks for the ticket (#2244)
by jsantos
19 Jan 2022, 20:31
Forum: General Discussion
Replies: 1
Views: 40

Re: Struggling to download

We are having issues with downloads, while we solve it, please contact us in private to help you.

Thank you!
by jsantos
19 Jan 2022, 12:51
Forum: General Discussion
Replies: 3
Views: 29

Re: Portability suggestions - InitializeComponent and ConnectEvent

These are super good ideas! I think we tried something similar long time ago but as far as I remember reflection was not working as expected for AOT platforms (iOS, Xbox...). Could you please create a ticket about this to check again? Thank you!