Search found 3923 matches
- Today, 15:19
- Forum: General Discussion
- Replies: 7
- Views: 1462
Re: ToolTip in WorldSpace UI
This has been fixed today.
- Today, 15:19
- Forum: General Discussion
- Replies: 3
- Views: 177
Re: Seeking Assistance with C++ Binding in Unreal Engine 5 to NoesisGui
Thanks, please next time do not reopen closed threads.
- Today, 15:18
- Forum: General Discussion
- Replies: 4
- Views: 138
Re: Unity error exit code after rendering View to RenderTexture
I am not sure your fix makes sense. For example, NoesisXamlEditor is already unregistering views in OnDisable() method.
Unregistering a view before rendering with it seems suspicious to me.
Unregistering a view before rendering with it seems suspicious to me.
- Today, 15:12
- Forum: General Discussion
- Replies: 3
- Views: 101
Re: WebGL in Unity 2023?
Thanks for the ticket (#3278)!
- Today, 15:11
- Forum: General Discussion
- Replies: 6
- Views: 145
- Today, 13:21
- Forum: General Discussion
- Replies: 2
- Views: 73
Re: PageLeft and PageRight focus traversal
If you are in Unity, you can also entirely disable keyboard in the view and enable actions to drive the navigation. This way you can redefine the inputs to your needs.
- 25 Apr 2024, 19:52
- Forum: General Discussion
- Replies: 3
- Views: 101
Re: WebGL in Unity 2023?
It seems Emscripten was updated to 3.1.38 in Unity 2023.2.0 and this could be the problem you are experimenting. I assume that previous versions of Unity (with Noesis 3.2.2) works fine for you?
Could you please create a ticket for it?
Could you please create a ticket for it?
- 25 Apr 2024, 19:48
- Forum: General Discussion
- Replies: 4
- Views: 138
Re: Unity error exit code after rendering View to RenderTexture
Are you getting this problem in both D3D11 and D3D12 renderers? Just commenting the Graphics.ExecuteCommandBuffer line fixes the issue? Could you please paste the relevant code here?
- 22 Apr 2024, 15:50
- Forum: General Discussion
- Replies: 6
- Views: 145
Re: Unity Android Textbox Autofill / Autocomplete | Need to disable AutoFill for textbox (Android project)
We could also use one of the InputScopes for this (like Private). Would this a valid solution for you?
Could you please create a ticket for this?
Could you please create a ticket for this?
- 22 Apr 2024, 15:46
- Forum: General Discussion
- Replies: 3
- Views: 89
Re: Debug symbols for Unity
Are you reproducing this with our samples too?