Search found 3927 matches

by jsantos
Today, 14:28
Forum: General Discussion
Replies: 1
Views: 62

Re: Consolidating multiple C++ projects into a single executable

The easiest way, if there are non conflicting resource keys, is putting everything in the same global resource dictionary (maybe splitting into several XAMLs that are merged together) and using a single set of providers. Providers can also be installed per assembly or scheme: void SetXamlProvider(Xa...
by jsantos
Today, 14:15
Forum: General Discussion
Replies: 1
Views: 66

Re: Integrate the Unity Localization system

Could you please create a ticket for this?
by jsantos
01 May 2024, 11:21
Forum: General Discussion
Replies: 1
Views: 147

Re: Implementing Dynamic Data Binding from JSON

It is possible to create new classes dynamically. This is what we are doing for C# and Blueprints in Unreal, we register new types in the reflection. Let me explain this a bit more, unfortunately this is a part not clearly documented and the API is a bit obscure at some points (this is probably the ...
by jsantos
01 May 2024, 11:06
Forum: General Discussion
Replies: 7
Views: 216

Re: Unity error exit code after rendering View to RenderTexture

Could you please create a ticket about this? I will find time to investigate what's going on.
by jsantos
29 Apr 2024, 15:19
Forum: General Discussion
Replies: 9
Views: 1553

Re: ToolTip in WorldSpace UI

This has been fixed today.
by jsantos
29 Apr 2024, 15:19
Forum: General Discussion
Replies: 3
Views: 245

Re: Seeking Assistance with C++ Binding in Unreal Engine 5 to NoesisGui

Thanks, please next time do not reopen closed threads.
by jsantos
29 Apr 2024, 15:18
Forum: General Discussion
Replies: 7
Views: 216

Re: Unity error exit code after rendering View to RenderTexture

I am not sure your fix makes sense. For example, NoesisXamlEditor is already unregistering views in OnDisable() method.

Unregistering a view before rendering with it seems suspicious to me.
by jsantos
29 Apr 2024, 15:12
Forum: General Discussion
Replies: 3
Views: 117

Re: WebGL in Unity 2023?

Thanks for the ticket (#3278)!
by jsantos
29 Apr 2024, 13:21
Forum: General Discussion
Replies: 3
Views: 127

Re: PageLeft and PageRight focus traversal

If you are in Unity, you can also entirely disable keyboard in the view and enable actions to drive the navigation. This way you can redefine the inputs to your needs.