Search found 3931 matches
- 13 May 2024, 18:04
- Forum: Official Announcements
- Replies: 32
- Views: 1702
Re: Updates to Our Licensing Terms
It seems to me this just creates a large barrier to try Noesis in any real fashion as 10 minutes is extremely short to work with. How can you justify someone needing paying $195 to even try developing with Noesis, which is simply a UI framework, when entire game engines are completely free to start...
- 11 May 2024, 13:28
- Forum: General Discussion
- Replies: 6
- Views: 310
Re: Implementing Dynamic Data Binding from JSON
A probably better way to implement this, is by implementing the IDictionaryIndexer and IListIndexer interfaces. class JsonDictionary: public BaseComponent, public IDictionaryIndexer { public: bool TryGet(const char* key, Ptr<BaseComponent>& item) const override { // ... } bool TrySet(const char*...
- 10 May 2024, 17:53
- Forum: Official Announcements
- Replies: 32
- Views: 1702
Re: Updates to Our Licensing Terms
If I understand these changes correctly, you can't use Noesis for more than 10 minutes at a time without buying a license -- even if you hadn't yet released your project? The thing is, even if you don't release your game, we need to support your development. There are other alternatives, like going...
- 07 May 2024, 19:43
- Forum: General Discussion
- Replies: 6
- Views: 310
Re: Implementing Dynamic Data Binding from JSON
I don't think you need the dictionary. Just set the JsonObject instance as the DataContext of the tree (setting the DataContext property) and bind it like this: <Button x:Name="button1" Content="{Binding Path=Name}" Width="100" Height="50"> <TextBlock Text=&qu...
- 03 May 2024, 14:28
- Forum: General Discussion
- Replies: 1
- Views: 140
Re: Consolidating multiple C++ projects into a single executable
The easiest way, if there are non conflicting resource keys, is putting everything in the same global resource dictionary (maybe splitting into several XAMLs that are merged together) and using a single set of providers. Providers can also be installed per assembly or scheme: void SetXamlProvider(Xa...
- 03 May 2024, 14:15
- Forum: General Discussion
- Replies: 1
- Views: 148
Re: Integrate the Unity Localization system
Could you please create a ticket for this?
- 01 May 2024, 11:21
- Forum: General Discussion
- Replies: 6
- Views: 310
Re: Implementing Dynamic Data Binding from JSON
It is possible to create new classes dynamically. This is what we are doing for C# and Blueprints in Unreal, we register new types in the reflection. Let me explain this a bit more, unfortunately this is a part not clearly documented and the API is a bit obscure at some points (this is probably the ...
- 01 May 2024, 11:06
- Forum: General Discussion
- Replies: 7
- Views: 292
Re: Unity error exit code after rendering View to RenderTexture
Could you please create a ticket about this? I will find time to investigate what's going on.
- 29 Apr 2024, 15:19
- Forum: General Discussion
- Replies: 10
- Views: 1735
Re: ToolTip in WorldSpace UI
This has been fixed today.
- 29 Apr 2024, 15:19
- Forum: General Discussion
- Replies: 3
- Views: 352
Re: Seeking Assistance with C++ Binding in Unreal Engine 5 to NoesisGui
Thanks, please next time do not reopen closed threads.