Search found 3927 matches
- Yesterday, 14:28
- Forum: General Discussion
- Replies: 1
- Views: 80
Re: Consolidating multiple C++ projects into a single executable
The easiest way, if there are non conflicting resource keys, is putting everything in the same global resource dictionary (maybe splitting into several XAMLs that are merged together) and using a single set of providers. Providers can also be installed per assembly or scheme: void SetXamlProvider(Xa...
- Yesterday, 14:15
- Forum: General Discussion
- Replies: 1
- Views: 78
Re: Integrate the Unity Localization system
Could you please create a ticket for this?
- 01 May 2024, 11:21
- Forum: General Discussion
- Replies: 1
- Views: 154
Re: Implementing Dynamic Data Binding from JSON
It is possible to create new classes dynamically. This is what we are doing for C# and Blueprints in Unreal, we register new types in the reflection. Let me explain this a bit more, unfortunately this is a part not clearly documented and the API is a bit obscure at some points (this is probably the ...
- 01 May 2024, 11:06
- Forum: General Discussion
- Replies: 7
- Views: 218
Re: Unity error exit code after rendering View to RenderTexture
Could you please create a ticket about this? I will find time to investigate what's going on.
- 29 Apr 2024, 15:19
- Forum: General Discussion
- Replies: 9
- Views: 1573
Re: ToolTip in WorldSpace UI
This has been fixed today.
- 29 Apr 2024, 15:19
- Forum: General Discussion
- Replies: 3
- Views: 262
Re: Seeking Assistance with C++ Binding in Unreal Engine 5 to NoesisGui
Thanks, please next time do not reopen closed threads.
- 29 Apr 2024, 15:18
- Forum: General Discussion
- Replies: 7
- Views: 218
Re: Unity error exit code after rendering View to RenderTexture
I am not sure your fix makes sense. For example, NoesisXamlEditor is already unregistering views in OnDisable() method.
Unregistering a view before rendering with it seems suspicious to me.
Unregistering a view before rendering with it seems suspicious to me.
- 29 Apr 2024, 15:12
- Forum: General Discussion
- Replies: 3
- Views: 120
Re: WebGL in Unity 2023?
Thanks for the ticket (#3278)!
- 29 Apr 2024, 15:11
- Forum: General Discussion
- Replies: 6
- Views: 197
- 29 Apr 2024, 13:21
- Forum: General Discussion
- Replies: 3
- Views: 129
Re: PageLeft and PageRight focus traversal
If you are in Unity, you can also entirely disable keyboard in the view and enable actions to drive the navigation. This way you can redefine the inputs to your needs.