Search found 9 matches
- 28 May 2020, 14:02
- Forum: General Discussion
- Replies: 4
- Views: 1230
Re: libNoesis.so glibc dependency
Update the title to make it more relevant.
- 28 May 2020, 13:53
- Forum: General Discussion
- Replies: 5
- Views: 1298
Re: libnoesis.so dependencies
Hey, Thanks for confirming my understanding of this. I have found my mistake, I double checked the libnoesis.so and found that the native lib does NOT have the references. So it is only the linux library in the managed SDK that does have these references. I guess I hadn't updated the .so properly fr...
- 28 May 2020, 12:09
- Forum: General Discussion
- Replies: 5
- Views: 1298
Re: libnoesis.so dependencies
Thanks for the reply. With regards the GL / GLES and X dependencies I was only looking at the Native SDK. The Native C++ Noesis.so core library has dependencies on GL and also exposes functions to do with creating GL renderers. See output from nm below. nm -D libNoesis.so 00441518 T Noesis_RenderDev...
- 27 May 2020, 18:16
- Forum: General Discussion
- Replies: 5
- Views: 1298
libnoesis.so dependencies
Please can you confirm the contents / namespaces of the libnoesis.so under NoesisGUI-NativeSDK-linux-3.0.0\Bin\linux_arm I did not expect this library to have any dependencies on GL / GLES / X but it does appear to do so. Running ldd on it. Also please could you explain in which .so file the followi...
- 27 May 2020, 16:58
- Forum: General Discussion
- Replies: 4
- Views: 1230
Re: Library pain
Resolved. There was a dependency on glibc version 2.27 and I had version 2.22.
Upgrading sorted the issue.
Upgrading sorted the issue.
- 27 May 2020, 16:40
- Forum: General Discussion
- Replies: 4
- Views: 1230
libNoesis.so glibc dependency
I'm still having trouble with the native and managed library combination I need. I'm trying to create a .net4.6 app running on arm linux using Mono. The app works fine, spins up and just spins a triangle around on a glcontext. Happy days. I then try and add Noesis. I add the .net4.6 Noesis.GUI.dll t...
- 27 May 2020, 08:41
- Forum: General Discussion
- Replies: 3
- Views: 325
Re: EGL Render Device.
Thanks for the quick reply.
So in summary to provide my own RenderDevice I must create it in C++ (E.g. I can't create a managed render device) and then provide bindings for this in C# to be able to use it in the managed space.
So in summary to provide my own RenderDevice I must create it in C++ (E.g. I can't create a managed render device) and then provide bindings for this in C# to be able to use it in the managed space.
- 27 May 2020, 00:20
- Forum: General Discussion
- Replies: 3
- Views: 325
EGL Render Device.
I'm trying to create a managed .net core example (running on linux) of the IntegrationGLUT sample but using EGL instead of GL I can't seem to find a RenderDeviceEGL only a RenderContextEGL or does the RenderDeviceGL fallback to using what is available? I already have a Framebuffer ready for writing ...
- 25 May 2020, 16:21
- Forum: General Discussion
- Replies: 1
- Views: 577
Debug Theme
Please could you provide more information on where the Noasis.Darkblue Theme is and how to load this into one of the examples (E.g. Hello world). I'm currently testing this and just get the Magenta debug theme. The example in documentation just talk about a directory Themes but I can not find this i...