Search found 3 matches
- 07 Aug 2020, 18:58
- Forum: General Discussion
- Replies: 1
- Views: 1743
Y axis inverted on Metal
So, I'm using Noesis 2.x on my render engine for VG rendering (invoking Noesis from C++). I noticed that on OpenGL everything seems fine, but on Metal, the Y axis is inverted. OpenGL treats bottom-left as a screen-space origin, but Metal uses top-left, so I have a handler for that in my engine, but ...
- 18 Jun 2020, 17:13
- Forum: General Discussion
- Replies: 3
- Views: 1305
Re: Replacing PlaneProjection
Perfect!
The reason I asked was that I could not figure out if the projection was left handed or right handed, the precedence order of the look-at transform and the fov of the PlaneProjection transform, which was not provided to the user (I see it's 17 degrees).
That solves my problem, Thank you!
The reason I asked was that I could not figure out if the projection was left handed or right handed, the precedence order of the look-at transform and the fov of the PlaneProjection transform, which was not provided to the user (I see it's 17 degrees).
That solves my problem, Thank you!
- 17 Jun 2020, 20:37
- Forum: General Discussion
- Replies: 3
- Views: 1305
Replacing PlaneProjection
Hi, I'm upgrading a project that uses an old version of Noesis to the latest one. I noticed that PlaneProjection class was dropped, how can I replace its functionality preserving all properties: CenterOfRotation, GlobalOffset, LocalOffset and Rotation. Basically, if you guys could disclose the imple...