Search found 12 matches
- 19 Mar 2014, 14:48
- Forum: General Discussion
- Replies: 5
- Views: 5152
Re: asm.js and webGL
Just wanted to bump this, now that Unity has officially announced support for WebGL in the future.
It would be fantastic if you managed to get NOESIS working on that platform for Unity!
It would be fantastic if you managed to get NOESIS working on that platform for Unity!
- 15 Mar 2014, 07:34
- Forum: General Discussion
- Replies: 4
- Views: 4332
Re: Button with custom style and clipping [Unity]
Great that you were able to reproduce the problem with pressed state on android! I'm really looking forward to next version of Noesis! In my tests, having a Setter for ClipToBounds property with the value "False" doesn't add extra clips. Could you please confirm it again? I just tried it a...
- 14 Mar 2014, 06:50
- Forum: General Discussion
- Replies: 4
- Views: 4332
Re: Button with custom style and clipping [Unity]
Thank's, that did the trick! Edit: While testing, I also found one interesting thing; If I have a setter for "ClipToBounds" with the value "False", Noesis still clips the content of the children. In order to remove that extra clipping, I have to remove the property. The value doe...
- 11 Mar 2014, 21:16
- Forum: General Discussion
- Replies: 4
- Views: 4332
Button with custom style and clipping [Unity]
Hello again, I'm experimenting with visual states in Blend. I've created a new style as such: <Style x:Key="StackingButton" TargetType="{x:Type Button}"> <Setter Property="ClipToBounds"> <Setter.Value>False</Setter.Value> </Setter> <Setter Property="Template">...
- 11 Mar 2014, 21:05
- Forum: General Discussion
- Replies: 4
- Views: 5028
Re: Performance on Android (Unity)
Thats great!
- 10 Mar 2014, 20:53
- Forum: General Discussion
- Replies: 4
- Views: 5028
Re: Performance on Android (Unity)
Hi, Maybe you could attach your xaml, so we can analyse its performance here. I tested the following xaml in a LG Nexus 4 and the animation plays smoothly: Could you test it and tell me how it performs on your device? Thanks for your feedback. Hi, and thank you! I tried your example, but it was as ...
- 09 Mar 2014, 19:46
- Forum: General Discussion
- Replies: 4
- Views: 5028
Performance on Android (Unity)
Hi, I've just started testing a few gui elements on my Samsung Galaxy Nexus phone. Now, the first thing I tried was a simple grid divided into 3 columns. The left column contains a simple border. Middle column is empty. Right column contains a border with a gradient background, containing a canvas w...
- 07 Mar 2014, 20:19
- Forum: General Discussion
- Replies: 3
- Views: 3493
Re: General questions about bindings, converters etc.
Thank you both! Your suggestions are great, I had a feeling there was functionality that I didn't know about yet.
And I will keep an eye out for the beta release!
Best regards,
Anders
And I will keep an eye out for the beta release!
Best regards,
Anders
- 06 Mar 2014, 21:17
- Forum: General Discussion
- Replies: 3
- Views: 3493
General questions about bindings, converters etc.
Hi, I'd like to know what can and can't be done in Noesis GUI for Unity compared to the c++ version. For example, can I implement valueconverters in the Unity version? By looking through the docs it seems like it's only possible in the c++ version, and that bindings should be used in Unity. But read...
- 10 Feb 2014, 20:19
- Forum: General Discussion
- Replies: 6
- Views: 6836
Re: Resolution, DPI and scaling
Have you had time to test the layout I proposed to you? Does that layout fit your needs? :roll: Yes, I've tried it and it works. I haven't had time to to any more tests though. Right now I'm kind of evaluating the pros and cons of Noesis as compared to other frameworks such as DF-GUI, NGUI etc in U...