Search found 17 matches
- 13 Oct 2014, 16:40
- Forum: General Discussion
- Replies: 10
- Views: 9090
Re: [Unity] Dynamically changing Animation Values with Bindi
The animation value is just another value source, in fact the animation value is not modifying the local value (that remains the same during all the animation duration). You can specify how your storyboard behaves when the animation completes by setting the FillBehavior property: <Storyboard x:Key=...
- 10 Oct 2014, 18:26
- Forum: General Discussion
- Replies: 10
- Views: 9090
Re: [Unity] Dynamically changing Animation Values with Bindi
I'm trying to set the value after the animation has been complete, not during the animation. I would have thought that once an animation has been complete the precedence would have been cleared automatically. Thanks for the info, I'll give this a shot. Edit: Thanks again for the Binding work around....
- 10 Oct 2014, 17:51
- Forum: General Discussion
- Replies: 10
- Views: 9090
Re: [Unity] Dynamically changing Animation Values with Bindi
Found another fun issue related to all this. Apparently once a property is animated, it can no longer be changed directly via Set, in the case of this code, after animating the ImageBox's Viewbox property I can no longer set that property directly using SetViewbox. No error is thrown, no indication ...
- 08 Oct 2014, 22:30
- Forum: General Discussion
- Replies: 10
- Views: 9090
Re: [Unity] Dynamically changing Animation Values with Bindi
Using the Image viewer by itself directly in the Noesis GUIPanel, the Frame property works as expected and shown in your text example. However, as soon as I add the user control to another xaml file, the Frame property stops working. Example: <Page xmlns="http://schemas.microsoft.com/winfx/2006...
- 08 Oct 2014, 17:04
- Forum: General Discussion
- Replies: 10
- Views: 9090
Re: [Unity] Dynamically changing Animation Values with Bindi
Added that in and still got nothing.
- 08 Oct 2014, 01:14
- Forum: General Discussion
- Replies: 10
- Views: 9090
[Unity] Dynamically changing Animation Values with Bindings
Hey all, hopefully this is something simple that I have just overlooked. I'm trying to animate the ViewBox property of an ImageBrush through an animation. The catch is that I need to specify the value to animate to at runtime so I figured this would be a perfect time to take a stab at adding propert...
- 24 Sep 2014, 19:18
- Forum: General Discussion
- Replies: 1
- Views: 3494
[Unity] Forcing a layout update
Hey all, I'm trying to figure out how to force a layout update. I've got a StackPanel that contains TextBlocks that I want centered over a point on the screen. Think chat bubbles or banter text over characters heads. The problem I am running into is that the StackPanel is inside of a Canvas so I can...
- 29 Jul 2014, 22:35
- Forum: General Discussion
- Replies: 5
- Views: 3454
Re: [Unity] FindTypeResource C++ Runtime Error
Oh, wow ya that makes a lot of sense. And that also does not throw an error either. Thanks again.
- 29 Jul 2014, 16:34
- Forum: General Discussion
- Replies: 5
- Views: 3454
Re: [Unity] FindTypeResource C++ Runtime Error
Ok, I was wondering about the differences between those two functions. However, using FindStringResource also throws the same C++ Runtime Error.
- 29 Jul 2014, 00:15
- Forum: General Discussion
- Replies: 5
- Views: 3454
[Unity] FindTypeResource C++ Runtime Error
Hey All, I keep getting a C++ Runtime Error every time I call FindTypeResource<Storyboard>("FadeOut") or FindTypeResource<Storyboard>("FadeIn") in the below example. Any thoughts on what I am doing wrong? I'm honestly out of ideas. UIEscapeScreen.cs using Noesis; using System; na...