Search found 17 matches

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by rcalt2vt
13 Oct 2014, 16:40
Forum: General Discussion
Replies: 10
Views: 5437

Re: [Unity] Dynamically changing Animation Values with Bindi

The animation value is just another value source, in fact the animation value is not modifying the local value (that remains the same during all the animation duration). You can specify how your storyboard behaves when the animation completes by setting the FillBehavior property: <Storyboard x:Key=...
by rcalt2vt
10 Oct 2014, 18:26
Forum: General Discussion
Replies: 10
Views: 5437

Re: [Unity] Dynamically changing Animation Values with Bindi

I'm trying to set the value after the animation has been complete, not during the animation. I would have thought that once an animation has been complete the precedence would have been cleared automatically. Thanks for the info, I'll give this a shot. Edit: Thanks again for the Binding work around....
by rcalt2vt
10 Oct 2014, 17:51
Forum: General Discussion
Replies: 10
Views: 5437

Re: [Unity] Dynamically changing Animation Values with Bindi

Found another fun issue related to all this. Apparently once a property is animated, it can no longer be changed directly via Set, in the case of this code, after animating the ImageBox's Viewbox property I can no longer set that property directly using SetViewbox. No error is thrown, no indication ...
by rcalt2vt
08 Oct 2014, 22:30
Forum: General Discussion
Replies: 10
Views: 5437

Re: [Unity] Dynamically changing Animation Values with Bindi

Using the Image viewer by itself directly in the Noesis GUIPanel, the Frame property works as expected and shown in your text example. However, as soon as I add the user control to another xaml file, the Frame property stops working. Example: <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml...
by rcalt2vt
08 Oct 2014, 17:04
Forum: General Discussion
Replies: 10
Views: 5437

Re: [Unity] Dynamically changing Animation Values with Bindi

Added that in and still got nothing.
by rcalt2vt
08 Oct 2014, 01:14
Forum: General Discussion
Replies: 10
Views: 5437

[Unity] Dynamically changing Animation Values with Bindings

Hey all, hopefully this is something simple that I have just overlooked. I'm trying to animate the ViewBox property of an ImageBrush through an animation. The catch is that I need to specify the value to animate to at runtime so I figured this would be a perfect time to take a stab at adding propert...
by rcalt2vt
24 Sep 2014, 19:18
Forum: General Discussion
Replies: 1
Views: 1844

[Unity] Forcing a layout update

Hey all, I'm trying to figure out how to force a layout update. I've got a StackPanel that contains TextBlocks that I want centered over a point on the screen. Think chat bubbles or banter text over characters heads. The problem I am running into is that the StackPanel is inside of a Canvas so I can...
by rcalt2vt
29 Jul 2014, 22:35
Forum: General Discussion
Replies: 5
Views: 2211

Re: [Unity] FindTypeResource C++ Runtime Error

Oh, wow ya that makes a lot of sense. And that also does not throw an error either. Thanks again.
by rcalt2vt
29 Jul 2014, 16:34
Forum: General Discussion
Replies: 5
Views: 2211

Re: [Unity] FindTypeResource C++ Runtime Error

Ok, I was wondering about the differences between those two functions. However, using FindStringResource also throws the same C++ Runtime Error.
by rcalt2vt
29 Jul 2014, 00:15
Forum: General Discussion
Replies: 5
Views: 2211

[Unity] FindTypeResource C++ Runtime Error

Hey All, I keep getting a C++ Runtime Error every time I call FindTypeResource<Storyboard>("FadeOut") or FindTypeResource<Storyboard>("FadeIn") in the below example. Any thoughts on what I am doing wrong? I'm honestly out of ideas. UIEscapeScreen.cs using Noesis; using System; namespace FiveGui { [N...
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