Search found 3 matches

by kosmokeli
28 Oct 2023, 12:37
Forum: General Discussion
Replies: 3
Views: 2378

Re: WorldUI is multiplied for each connected client

The actors are not replicated. It's easy to replicate the problem by just creating a Static Mesh Actor Blueprint and set it as a cube (for visualizing) and add a World UI Component to it. Add the Blueprint to the scene and set Replicated to false, then start the game with multiple clients. The World...
by kosmokeli
27 Oct 2023, 09:06
Forum: General Discussion
Replies: 3
Views: 2378

Re: WorldUI is multiplied for each connected client

After further investigation it seems the problem is only present when running multiplayer in editor. Problem disappears when running the game as standalone.
Still, is there some way to make this work when playing in editor?
by kosmokeli
27 Oct 2023, 08:22
Forum: General Discussion
Replies: 3
Views: 2378

WorldUI is multiplied for each connected client

It seems that World UI Component is duplicated for each connected client during multiplayer. I don't know what I'm doing wrong or if it's a bug? If I have one listen server and two remote clients (3 total) all connected clients gets three rendered WorldUI components. I've tried debugging NoesisGUI p...